Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
GayP0tat0es
Hera
Level 129
God Stats
5W - 3L
1,524 SR
Queue Stats
195W - 147L
1,618 Elo+
Party 2
Anhur
Anhur
GumboMuncher69
Anhur
Level 7
God Stats
18W - 6L
1,902 SR
Queue Stats
140W - 44L
1,959 Elo+
Party 2
King Arthur
King Arthur
Shrll
King Arthur
Level 149
God Stats
39W - 32L
1,577 SR
Queue Stats
564W - 475L
1,615 Elo+
Party 2
Atlas
Atlas
teamemptydblock1
Atlas
Level 64
God Stats
1W - 2L
1,133 SR
Queue Stats
74W - 102L
1,352 Elo+
Party 2
Team Averages
Level 75
1,527 SR
1,609 Elo+

VS

Team Averages
Level 47
1,683 SR
1,511 Elo+
Achilles
Achilles
DubstepDino
Achilles
Level 27
God Stats
0W - 1L
1,552 SR
Queue Stats
8W - 9L
1,256 Elo+
Party 1
Cupid
Cupid
Hakeijo
Cupid
Level 29
God Stats
0W - 4L
1,746 SR
Queue Stats
53W - 51L
1,537 Elo+
Party 1
Arachne
Arachne
ItachiSnipes
Arachne
Level 74
God Stats
7W - 6L
1,749 SR
Queue Stats
271W - 251L
1,553 Elo+
Party 1
Poseidon
Poseidon
PurpleGaymer
Poseidon
Level 62
God Stats
5W - 7L
1,623 SR
Queue Stats
221W - 198L
1,617 Elo+
Party 1
Ymir
Ymir
Technosiz
Ymir
Level 41
God Stats
3W - 2L
1,743 SR
Queue Stats
46W - 32L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
10 / 4 / 1
8,796
677
8,791
10,868
5,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 3 / 6
7,791
599
7,996
7,330
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
5 / 1 / 2
8,711
670
9,916
9,363
3,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Shrll
King Arthur
12
1 / 1 / 6
7,453
573
6,811
10,904
8,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
1 / 1 / 9
7,382
568
4,210
9,864
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DubstepDino
Achilles
8
0 / 4 / 1
5,249
404
3,002
10,439
7,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
Hakeijo
Cupid
11
2 / 3 / 1
6,963
536
5,561
10,038
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ItachiSnipes
Arachne
10
4 / 5 / 2
6,703
516
8,240
14,101
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
PurpleGaymer
Poseidon
11
2 / 3 / 1
7,064
543
6,724
8,039
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
9
2 / 5 / 3
6,178
475
5,131
10,889
8,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
20
Kills
10
10
Deaths
20
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
4
1
2.63
L
Achilles
DubstepDino
Achilles
0
4
1
0.13
W
3
3
6
2
W
5
1
2
6
L
Cupid
Hakeijo
Cupid
2
3
1
0.83
L
Arachne
ItachiSnipes
Arachne
4
5
2
1
L
Poseidon
PurpleGaymer
Poseidon
2
3
1
0.83
W
King Arthur
Shrll
King Arthur
1
1
6
4
L
Ymir
2
5
3
0.7
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,724
Damage
28,658
48,329
Taken
53,506
29,329
Mitigated
26,680
14,477
Healing
11,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,791
5,210
0
3,090
10,868
5,374
198
2,438
8,350
0
43,967
L
Achilles
DubstepDino
Achilles
3,002
700
0
1,805
10,439
7,670
0
843
8,331
0
14,609
W
7,996
2,560
0
1,280
7,330
3,284
983
3,322
3,966
51,100
0
W
9,916
5,938
0
3,881
9,363
3,220
3,223
1,212
8,151
0
75,153
L
Cupid
Hakeijo
Cupid
5,561
2,976
178
3,339
10,038
2,653
0
1,961
7,891
0
40,027
L
Arachne
ItachiSnipes
Arachne
8,240
5,425
0
3,089
14,101
5,117
0
2,524
10,860
0
44,738
L
Poseidon
PurpleGaymer
Poseidon
6,724
1,012
0
1,000
8,039
3,037
0
3,910
3,697
57,569
0
W
King Arthur
Shrll
King Arthur
6,811
886
589
3,958
10,904
8,889
0
922
9,510
0
45,249
L
Ymir
5,131
1,000
149
1,556
10,889
8,203
0
2,398
7,949
21,613
999
W
4,210
1,651
0
1,679
9,864
8,562
310
3,793
6,071
21,815
1,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,133
Gold Earned
32,157
458
Minions Killed
294
0
Camps Cleared
0
1,326,811
Distance Traveled
1,238,379
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,796
677
96
7
0
285,405
3
L
Achilles
5,249
404
21
2
0
233,748
2
W
Hera
7,791
599
105
8
0
266,884
2
W
Anhur
8,711
670
132
10
0
237,586
1
L
Cupid
6,963
536
71
5
0
244,302
4
L
Arachne
6,703
516
66
5
0
260,103
4
L
Poseidon
7,064
543
103
8
0
257,326
2
W
King Arthur
7,453
573
91
7
0
264,297
4
L
Ymir
6,178
475
33
3
0
242,900
4
W
Atlas
7,382
568
34
3
0
272,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role