Player Matchup

Yu Huang
Yu Huang
Platinum II
Ianos4012
Yu Huang
Platinum II
Level 55
God Stats
1W - 2L
1,510 SR
Queue Stats
18W - 9L
2,251 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold I
V3 NoumNoum
Cu Chulainn
Gold I
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,937 MMR
Party 2
Achilles
Achilles
Bronze III
mr sky7429
Achilles
Bronze III
Level 128
God Stats
0W - 1L
1,491 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 76
1,500 SR
1,896 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,627 SR
1,583 MMR
Vamana
Vamana
Diamond II
 
Vamana
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
prodigy801
Kukulkan
Gold IV
Level 125
God Stats
3W - 4L
1,882 SR
Queue Stats
51W - 41L
1,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ianos4012
Yu Huang
15
1 / 3 / 1
10,547
620
19,351
12,211
6,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
V3 NoumNoum
Cu Chulainn
13
1 / 7 / 1
9,777
575
9,489
21,812
27,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
mr sky7429
Achilles
16
4 / 7 / 1
11,632
684
12,262
20,489
18,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AresGuan YuHorusFenrirAtlas

VS

Bans
Baba YagaBaron SamediMulanHadesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
12 / 2 / 5
13,160
774
22,280
25,030
22,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
 
Cthulhu
17
3 / 2 / 13
13,155
774
15,593
21,942
27,896
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
prodigy801
Kukulkan
16
2 / 3 / 11
12,063
710
9,368
9,082
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
6
Kills
17
17
Deaths
7
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
12
2
5
7.25
W
Cthulhu
 
Cthulhu
3
2
13
4.75
L
Yu Huang
Ianos4012
Yu Huang
1
3
1
0.5
L
Cu Chulainn
V3 NoumNoum
Cu Chulainn
1
7
1
0.21
L
Achilles
mr sky7429
Achilles
4
7
1
0.64
W
Kukulkan
prodigy801
Kukulkan
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,102
Damage
47,241
54,512
Taken
56,054
52,695
Mitigated
55,220
7,237
Healing
18,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
22,280
13,914
0
7,970
25,030
22,815
1,434
8,946
15,386
0
66,862
W
Cthulhu
 
Cthulhu
15,593
1,274
534
8,406
21,942
27,896
677
8,885
12,563
30,255
0
L
Yu Huang
Ianos4012
Yu Huang
19,351
1,798
400
2,367
12,211
6,379
0
7,023
5,188
63,165
0
L
Cu Chulainn
V3 NoumNoum
Cu Chulainn
9,489
2,558
0
1,538
21,812
27,983
243
9,320
12,492
86
24,778
L
Achilles
mr sky7429
Achilles
12,262
2,601
0
2,932
20,489
18,333
532
9,074
11,415
0
30,941
W
Kukulkan
prodigy801
Kukulkan
9,368
575
0
1,580
9,082
4,509
682
1,983
6,943
66,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,956
Gold Earned
38,378
176
Minions Killed
221
3
Camps Cleared
13
940,872
Distance Traveled
1,054,617
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,160
774
54
3
8
386,852
1
W
Cthulhu
13,155
774
27
2
1
361,784
4
L
Yu Huang
10,547
620
121
7
3
314,529
1
L
Cu Chulainn
9,777
575
26
2
0
286,694
2
L
Achilles
11,632
684
29
2
0
339,649
2
W
Kukulkan
12,063
710
140
8
4
305,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role