Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AoW Merica
Merlin
Level 121
God Stats
14W - 14L
1,484 SR
Queue Stats
168W - 188L
1,483 Elo+
Solo
Chaac
Chaac
Argos Ram
Chaac
Level 160
God Stats
7W - 2L
1,762 SR
Queue Stats
95W - 81L
1,473 Elo+
Party 1
Chronos
Chronos
Atordoar
Chronos
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 46L
1,385 Elo+
Party 1
Thanatos
Thanatos
Lawdedaw
Thanatos
Level 33
God Stats
28W - 23L
1,585 SR
Queue Stats
181W - 179L
1,452 Elo+
Solo
Team Averages
Level 116
1,566 SR
1,459 Elo+

VS

Team Averages
Level 104
1,436 SR
1,434 Elo+
Baron Samedi
Baron Samedi
BHD GrImEy
Baron Samedi
Level 119
God Stats
2W - 2L
1,521 SR
Queue Stats
31W - 40L
1,458 Elo+
Solo
Thor
Thor
Sgath018
Thor
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 70L
1,370 Elo+
Solo
Ymir
Ymir
Time To Muck
Ymir
Level 104
God Stats
1W - 5L
1,254 SR
Queue Stats
327W - 325L
1,454 Elo+
Solo
Anhur
Anhur
Wenig Liebe
Anhur
Level 140
God Stats
1W - 6L
1,380 SR
Queue Stats
125W - 135L
1,435 Elo+
Solo
Set
Set
xRanoss
Set
Level 126
God Stats
272W - 238L
1,527 SR
Queue Stats
687W - 652L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 1 / 10
8,667
482
7,542
12,035
13,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
AoW Merica
Merlin
15
3 / 2 / 5
9,273
515
17,967
9,141
3,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Argos Ram
Chaac
14
3 / 6 / 2
9,284
516
11,458
17,307
14,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Atordoar
Chronos
16
7 / 1 / 5
10,140
563
11,651
15,787
6,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Lawdedaw
Thanatos
16
11 / 5 / 8
10,424
579
17,366
20,504
10,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BHD GrImEy
Baron Samedi
13
1 / 8 / 7
8,373
465
12,266
16,977
7,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
14
0 / 4 / 7
8,710
484
6,842
17,211
7,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 5 / 6
8,337
463
8,878
20,591
19,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 6 / 1
8,749
486
8,627
13,953
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Set
17
10 / 2 / 0
11,328
629
15,864
20,233
18,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
25
Kills
15
15
Deaths
25
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
10
6
W
Merlin
AoW Merica
Merlin
3
2
5
2.75
W
Chaac
Argos Ram
Chaac
3
6
2
0.67
W
Chronos
Atordoar
Chronos
7
1
5
9.5
L
Baron Samedi
BHD GrImEy
Baron Samedi
1
8
7
0.56
W
Thanatos
Lawdedaw
Thanatos
11
5
8
3
L
Thor
0
4
7
0.88
L
1
5
6
0.8
L
3
6
1
0.58
L
Set
10
2
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,984
Damage
52,477
74,774
Taken
88,965
49,555
Mitigated
59,065
37,381
Healing
27,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,542
1,352
2,426
4,611
12,035
13,512
288
3,981
8,054
26,363
0
W
Merlin
AoW Merica
Merlin
17,967
392
0
2,798
9,141
3,961
54
5,018
4,123
84,983
0
W
Chaac
Argos Ram
Chaac
11,458
1,543
0
5,753
17,307
14,945
762
3,761
13,546
0
65,450
W
Chronos
Atordoar
Chronos
11,651
4,467
0
5,961
15,787
6,309
870
4,184
11,603
68,929
0
L
Baron Samedi
BHD GrImEy
Baron Samedi
12,266
460
586
3,443
16,977
7,920
0
7,478
9,355
53,309
0
W
Thanatos
Lawdedaw
Thanatos
17,366
7,093
0
15,832
20,504
10,828
0
4,235
16,269
0
72,860
L
Thor
6,842
648
0
5,577
17,211
7,264
0
5,167
11,999
35
73,292
L
8,878
1,314
947
5,723
20,591
19,898
0
12,332
8,115
31,613
0
L
8,627
4,355
0
3,633
13,953
5,674
0
5,934
7,921
0
47,878
L
Set
15,864
8,577
0
7,371
20,233
18,309
0
6,249
13,224
0
81,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,788
Gold Earned
45,497
481
Minions Killed
476
0
Camps Cleared
0
1,644,206
Distance Traveled
1,651,811
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,667
482
42
2
0
322,726
4
W
Merlin
9,273
515
130
7
0
331,490
2
W
Chaac
9,284
516
116
6
0
319,725
5
W
Chronos
10,140
563
107
6
0
323,647
2
L
Baron Samedi
8,373
465
98
5
0
316,656
3
W
Thanatos
10,424
579
86
5
0
346,618
2
L
Thor
8,710
484
111
6
0
375,213
5
L
Ymir
8,337
463
40
2
0
308,432
6
L
Anhur
8,749
486
74
4
0
267,818
1
L
Set
11,328
629
153
9
0
383,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role