Player Matchup

Baron Samedi
Baron Samedi
JuicyMinotaurr
Baron Samedi
Level 75
God Stats
7W - 3L
1,621 SR
Queue Stats
171W - 185L
1,346 Elo+
Party 2
Nike
Nike
Ktone777
Nike
Level 107
God Stats
47W - 48L
1,460 SR
Queue Stats
819W - 1,333L
1,344 Elo+
Solo
Cthulhu
Cthulhu
ModernPanda24
Cthulhu
Level 18
God Stats
29W - 34L
1,433 SR
Queue Stats
39W - 54L
1,300 Elo+
Party 2
Team Averages
Level 67
1,505 SR
1,330 Elo+

VS

Team Averages
Level 50
1,479 SR
1,345 Elo+
Chronos
Chronos
CH0PPAxTW4WN
Chronos
Level 100
God Stats
7W - 15L
1,420 SR
Queue Stats
112W - 157L
1,318 Elo+
Solo
Ymir
Ymir
Lithium Pain
Ymir
Level 48
God Stats
2W - 4L
1,517 SR
Queue Stats
6W - 19L
1,218 Elo+
Party 1
Chaac
Chaac
Twisted pain354
Chaac
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JuicyMinotaurr
Baron Samedi
13
8 / 0 / 3
8,499
850
14,837
5,462
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
11
2 / 2 / 8
7,404
740
4,502
10,719
7,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
11
1 / 0 / 9
7,796
780
7,071
11,001
10,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CH0PPAxTW4WN
Chronos
13
1 / 1 / 1
6,913
691
6,746
6,882
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 0
6,257
626
3,457
14,676
6,184
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
0 / 6 / 2
6,037
604
1,441
8,657
3,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
CH0PPAxTW4WN
Chronos
1
1
1
1.5
W
Baron Samedi
JuicyMinotaurr
Baron Samedi
8
0
3
9.5
W
Nike
2
2
8
3
L
1
4
0
0.25
W
Cthulhu
1
0
9
5.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,410
Damage
11,644
27,182
Taken
30,215
21,869
Mitigated
12,820
11,615
Healing
5,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
CH0PPAxTW4WN
Chronos
6,746
341
0
1,238
6,882
2,764
0
5,570
1,312
37,831
0
W
Baron Samedi
JuicyMinotaurr
Baron Samedi
14,837
770
3,425
3,978
5,462
3,181
1,745
2,387
3,075
38,261
0
W
Nike
4,502
424
396
2,253
10,719
7,725
125
3,137
7,582
0
10,282
L
3,457
324
270
3,471
14,676
6,184
0
10,713
3,963
7,912
0
W
Cthulhu
7,071
410
375
1,188
11,001
10,963
347
4,971
6,030
16,077
0
L
1,441
494
0
820
8,657
3,872
0
6,246
2,411
0
3,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,699
Gold Earned
19,207
100
Minions Killed
83
3
Camps Cleared
6
579,792
Distance Traveled
442,190
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,913
691
68
7
5
186,562
2
W
Baron Samedi
8,499
850
61
6
3
176,425
1
W
Nike
7,404
740
22
2
0
195,336
0
L
Ymir
6,257
626
8
1
1
136,394
1
W
Cthulhu
7,796
780
17
2
0
208,031
0
L
Chaac
6,037
604
7
1
0
119,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role