Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MisfortuneMaven
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,273 Elo+
Party 2
Ratatoskr
Ratatoskr
RevyaCunning
Ratatoskr
Level 99
God Stats
1W - 2L
1,311 SR
Queue Stats
24W - 38L
1,325 Elo+
Party 2
Gilgamesh
Gilgamesh
aeollus23
Gilgamesh
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 90L
1,542 Elo+
Party 3
Izanami
Izanami
devaneyrl
Izanami
Level 82
God Stats
1W - 2L
1,730 SR
Queue Stats
35W - 45L
1,503 Elo+
Party 3
Team Averages
Level 66
1,508 SR
1,429 Elo+

VS

Team Averages
Level 105
1,510 SR
1,508 Elo+
Loki
Loki
SwissTheFats
Loki
Level 157
God Stats
3W - 3L
1,428 SR
Queue Stats
87W - 77L
1,615 Elo+
Party 1
Susano
Susano
TerraAsian
Susano
Level 149
God Stats
2W - 0L
1,610 SR
Queue Stats
55W - 32L
1,678 Elo+
Party 1
Chang'e
Chang'e
ferretsmiles
Chang'e
Level 147
God Stats
7W - 1L
1,706 SR
Queue Stats
65W - 42L
1,674 Elo+
Party 1
Xing Tian
Xing Tian
sirvegan
Xing Tian
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,286 Elo+
Party 1
Cupid
Cupid
ycomputernowork
Cupid
Level 27
God Stats
3W - 1L
1,306 SR
Queue Stats
4W - 3L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
0 / 8 / 2
9,199
920
11,002
17,492
7,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 10 / 4
10,158
1,016
10,547
24,735
10,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
RevyaCunning
Ratatoskr
15
3 / 8 / 1
10,662
1,066
11,092
20,078
10,933
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Gilgamesh
aeollus23
Gilgamesh
15
0 / 6 / 3
9,387
939
9,536
26,904
14,533
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
devaneyrl
Izanami
15
1 / 6 / 3
9,678
968
15,981
21,824
8,466
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

14

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
20 / 1 / 11
14,046
1,405
27,320
9,275
5,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
TerraAsian
Susano
17
6 / 2 / 17
11,350
1,135
23,671
11,845
6,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
ferretsmiles
Chang'e
18
8 / 2 / 21
12,301
1,230
33,551
17,545
8,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
sirvegan
Xing Tian
18
2 / 0 / 25
11,712
1,171
10,041
16,787
24,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
2 / 0 / 16
10,228
1,023
12,044
10,278
5,140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
128
5
Kills
38
38
Deaths
5
13
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
8
2
0.13
L
1
10
4
0.3
L
Ratatoskr
RevyaCunning
Ratatoskr
3
8
1
0.44
W
20
1
11
25.5
W
Susano
TerraAsian
Susano
6
2
17
7.25
L
Gilgamesh
aeollus23
Gilgamesh
0
6
3
0.25
L
Izanami
devaneyrl
Izanami
1
6
3
0.42
W
Chang'e
ferretsmiles
Chang'e
8
2
21
9.25
W
Xing Tian
sirvegan
Xing Tian
2
0
25
14.5
W
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,158
Damage
106,627
111,033
Taken
65,730
52,385
Mitigated
49,939
6,172
Healing
15,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
11,002
269
0
74
17,492
7,501
0
7,532
9,960
24,513
0
L
10,547
5,405
1,505
3,813
24,735
10,952
0
8,878
15,857
20,198
0
L
Ratatoskr
RevyaCunning
Ratatoskr
11,092
2,587
0
84
20,078
10,933
0
8,019
12,059
0
29,302
W
27,320
10,673
0
1,385
9,275
5,599
0
3,160
6,115
0
38,521
W
Susano
TerraAsian
Susano
23,671
3,766
0
0
11,845
6,121
0
2,108
9,737
0
33,567
L
Gilgamesh
aeollus23
Gilgamesh
9,536
2,607
0
104
26,904
14,533
0
11,605
15,299
0
22,126
L
Izanami
devaneyrl
Izanami
15,981
6,590
130
462
21,824
8,466
0
7,558
14,266
0
35,857
W
Chang'e
ferretsmiles
Chang'e
33,551
2,334
3,562
7,264
17,545
8,283
0
6,193
11,352
66,015
0
W
Xing Tian
sirvegan
Xing Tian
10,041
1,271
0
1,436
16,787
24,796
0
5,761
11,026
17,353
0
W
12,044
6,926
211
1,178
10,278
5,140
0
4,327
5,951
0
29,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,084
Gold Earned
59,637
154
Minions Killed
191
9
Camps Cleared
9
855,821
Distance Traveled
1,025,418
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,199
920
28
3
2
171,671
2
L
Olorun
10,158
1,016
25
3
0
150,399
0
L
Ratatoskr
10,662
1,066
39
4
5
178,113
0
W
Loki
14,046
1,405
27
3
4
218,168
1
W
Susano
11,350
1,135
31
3
2
216,437
1
L
Gilgamesh
9,387
939
24
2
1
202,990
0
L
Izanami
9,678
968
38
4
1
152,648
0
W
Chang'e
12,301
1,230
79
8
2
210,051
0
W
Xing Tian
11,712
1,171
15
2
1
217,664
0
W
Cupid
10,228
1,023
39
4
0
163,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role