Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
FeeneyMonster
Zeus
Level 154
God Stats
5W - 5L
1,551 SR
Queue Stats
521W - 522L
1,566 Elo+
Party 2
Yemoja
Yemoja
KillswitchChip
Yemoja
Level 160
God Stats
8W - 6L
1,380 SR
Queue Stats
526W - 543L
1,563 Elo+
Party 2
Kali
Kali
NiTrOxRa6e
Kali
Level 103
God Stats
4W - 3L
1,530 SR
Queue Stats
313W - 261L
1,543 Elo+
Solo
Fafnir
Fafnir
Opower77
Fafnir
Level 131
God Stats
1W - 3L
1,543 SR
Queue Stats
184W - 188L
1,537 Elo+
Party 3
Team Averages
Level 132
1,501 SR
1,542 Elo+

VS

Team Averages
Level 142
1,412 SR
1,550 Elo+
Cerberus
Cerberus
King0fTheWorld
Cerberus
Level 143
God Stats
1W - 1L
1,325 SR
Queue Stats
127W - 130L
1,512 Elo+
Party 1
Hercules
Hercules
Koutau
Hercules
Level 158
God Stats
10W - 5L
1,568 SR
Queue Stats
529W - 561L
1,490 Elo+
Solo
Pele
Pele
LC Lucius
Pele
Level 154
God Stats
7W - 11L
1,461 SR
Queue Stats
769W - 807L
1,604 Elo+
Party 1
Agni
Agni
SuprFlyWhiteGuy
Agni
Level 145
God Stats
1W - 1L
1,285 SR
Queue Stats
39W - 51L
1,555 Elo+
Solo
Hel
Hel
himanbusther
Hel
Level 109
God Stats
4W - 0L
1,422 SR
Queue Stats
53W - 36L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
5 / 2 / 2
8,926
744
20,359
9,563
5,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 5 / 5
7,697
641
16,541
11,114
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 2 / 5
8,173
681
3,017
14,491
16,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 4 / 3
6,927
577
10,588
11,392
6,601
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Opower77
Fafnir
16
1 / 2 / 4
9,139
762
6,738
16,642
21,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 4 / 11
8,534
711
7,793
18,125
16,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Koutau
Hercules
15
2 / 0 / 9
8,776
731
12,344
19,876
14,095
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
17
6 / 1 / 6
10,065
839
13,230
16,180
6,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 1 / 9
9,401
783
12,691
7,911
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 9
9,664
805
11,920
8,656
3,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
7
Kills
15
15
Deaths
7
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
2
2
3
L
0
5
5
0.5
L
1
2
5
1.75
W
Cerberus
1
4
11
1.63
W
Hercules
Koutau
Hercules
2
0
9
6.5
W
Pele
6
1
6
9
L
0
4
3
0.38
L
Fafnir
Opower77
Fafnir
1
2
4
1.5
W
1
1
9
5.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,243
Damage
57,978
63,202
Taken
70,748
54,648
Mitigated
43,399
28,764
Healing
46,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
20,359
8,058
1,504
1,391
9,563
5,183
0
4,716
4,847
0
37,200
L
16,541
972
1,378
517
11,114
5,712
0
6,668
4,446
32,371
0
L
3,017
1,309
10,153
3,377
14,491
16,017
0
7,419
7,072
6,931
0
W
Cerberus
7,793
496
0
3,539
18,125
16,086
508
5,359
12,766
9,145
0
W
Hercules
Koutau
Hercules
12,344
1,712
1,114
4,969
19,876
14,095
491
7,020
12,856
0
14,615
W
Pele
13,230
2,496
2,718
6,245
16,180
6,948
1,257
5,136
11,044
0
37,203
L
10,588
5,255
261
2,473
11,392
6,601
0
5,067
6,325
0
18,489
L
Fafnir
Opower77
Fafnir
6,738
1,293
1,995
5,715
16,642
21,135
0
8,534
8,108
10,729
0
W
12,691
788
558
423
7,911
3,192
1,180
3,368
4,543
35,694
0
W
11,920
1,153
20,450
6,141
8,656
3,078
759
5,413
3,243
16,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,862
Gold Earned
46,440
113
Minions Killed
121
0
Camps Cleared
0
1,098,621
Distance Traveled
1,209,726
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,926
744
45
4
0
229,013
0
L
Zeus
7,697
641
39
3
0
196,817
1
L
Yemoja
8,173
681
8
1
0
232,138
1
W
Cerberus
8,534
711
12
1
0
227,682
1
W
Hercules
8,776
731
5
0
0
266,947
0
W
Pele
10,065
839
34
3
0
238,288
0
L
Kali
6,927
577
15
1
0
187,535
0
L
Fafnir
9,139
762
6
1
0
253,118
0
W
Agni
9,401
783
54
5
0
221,191
2
W
Hel
9,664
805
16
1
0
255,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role