Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Aguiladorada77
Merlin
Level 86
God Stats
270W - 298L
1,563 SR
Queue Stats
283W - 327L
1,512 Elo+
Party 1
Bakasura
Bakasura
YvngRell666
Bakasura
Level 119
God Stats
5W - 3L
1,601 SR
Queue Stats
64W - 61L
1,506 Elo+
Solo
Team Averages
Level 103
1,533 SR
1,504 Elo+

VS

Team Averages
Level 86
1,530 SR
1,494 Elo+
Ishtar
Ishtar
ChrisWhitey
Ishtar
Level 63
God Stats
1W - 2L
1,109 SR
Queue Stats
95W - 125L
1,358 Elo+
Solo
Fenrir
Fenrir
Jungsito
Fenrir
Level 149
God Stats
45W - 33L
1,663 SR
Queue Stats
706W - 515L
1,632 Elo+
Party 2
Nu Wa
Nu Wa
Selanger
Nu Wa
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 22L
1,239 Elo+
Solo
Ares
Ares
Sotiroh
Ares
Level 28
God Stats
4W - 1L
1,708 SR
Queue Stats
12W - 2L
1,595 Elo+
Party 2
Sun Wukong
Sun Wukong
lFionita
Sun Wukong
Level 80
God Stats
117W - 70L
1,671 SR
Queue Stats
454W - 314L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
2 / 8 / 1
10,763
978
13,403
23,458
18,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
16
0 / 9 / 2
10,553
959
11,783
15,905
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
14
0 / 2 / 0
9,188
835
3,886
5,037
1,730
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 2
10,606
964
16,300
15,662
6,229
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
YvngRell666
Bakasura
14
0 / 2 / 0
9,008
819
2,206
3,504
1,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

114

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
2 / 1 / 9
11,752
1,068
5,039
9,266
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Jungsito
Fenrir
18
17 / 0 / 7
14,189
1,290
23,896
12,481
9,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Selanger
Nu Wa
18
4 / 2 / 13
11,112
1,010
12,151
6,376
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Sotiroh
Ares
17
1 / 0 / 15
11,992
1,090
7,221
12,984
18,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
lFionita
Sun Wukong
17
1 / 0 / 22
11,203
1,018
11,456
12,837
10,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
91
3
Kills
25
25
Deaths
3
5
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
8
1
0.31
L
Kukulkan
 
Kukulkan
0
9
2
0.11
L
Izanami
 
Izanami
0
2
0
0
L
1
4
2
0.5
W
Ishtar
2
1
9
6.5
W
Fenrir
Jungsito
Fenrir
17
0
7
20.5
W
Nu Wa
Selanger
Nu Wa
4
2
13
5.25
W
Ares
Sotiroh
Ares
1
0
15
8.5
L
Bakasura
YvngRell666
Bakasura
0
2
0
0
W
Sun Wukong
lFionita
Sun Wukong
1
0
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,578
Damage
59,763
63,566
Taken
53,944
34,297
Mitigated
45,636
1,677
Healing
10,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
13,403
3,527
0
1,153
23,458
18,367
0
6,938
16,220
76
37,328
L
Kukulkan
 
Kukulkan
11,783
116
0
0
15,905
6,009
0
2,540
13,231
63,349
0
L
Izanami
 
Izanami
3,886
1,661
0
0
5,037
1,730
0
2,325
2,570
0
12,759
L
16,300
865
0
358
15,662
6,229
0
4,829
10,571
40,276
0
W
Ishtar
5,039
3,470
0
1,410
9,266
4,415
0
4,107
4,922
0
44,360
W
Fenrir
Jungsito
Fenrir
23,896
6,644
0
2,204
12,481
9,310
0
4,859
6,595
0
39,587
W
Nu Wa
Selanger
Nu Wa
12,151
2,852
0
106
6,376
2,956
0
4,264
2,112
34,146
0
W
Ares
Sotiroh
Ares
7,221
167
0
4,240
12,984
18,479
0
7,650
5,082
10,865
0
L
Bakasura
YvngRell666
Bakasura
2,206
1,423
0
166
3,504
1,962
0
1,704
1,602
0
4,558
W
Sun Wukong
lFionita
Sun Wukong
11,456
1,580
0
2,190
12,837
10,476
0
7,279
5,508
0
25,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,118
Gold Earned
60,248
239
Minions Killed
231
3
Camps Cleared
15
658,514
Distance Traveled
1,013,845
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,763
978
56
5
0
174,279
0
L
Kukulkan
10,553
959
114
10
0
172,826
1
L
Izanami
9,188
835
14
1
2
85,069
0
L
Merlin
10,606
964
47
4
1
187,495
1
W
Ishtar
11,752
1,068
97
9
8
189,466
0
W
Fenrir
14,189
1,290
35
3
4
221,062
0
W
Nu Wa
11,112
1,010
73
7
0
175,931
0
W
Ares
11,992
1,090
8
1
3
200,622
0
L
Bakasura
9,008
819
8
1
0
38,845
1
W
Sun Wukong
11,203
1,018
18
2
0
226,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role