Player Matchup

Cerberus
Cerberus
Silver I
Cortisone-10
Cerberus
Silver I
Level 104
God Stats
4W - 2L
1,863 SR
Queue Stats
106W - 103L
1,304 MMR
Party 1
Ra
Ra
Gold V
La vaca 1echera
Ra
Gold V
Level 126
God Stats
1W - 3L
1,431 SR
Queue Stats
50W - 55L
1,305 MMR
Solo
Sylvanus
Sylvanus
Silver I
SORA_HAWKE
Sylvanus
Silver I
Level 149
God Stats
3W - 2L
1,635 SR
Queue Stats
413W - 424L
1,292 MMR
Solo
Apollo
Apollo
Gold V
remmywhite2
Apollo
Gold V
Level 106
God Stats
1W - 6L
1,495 SR
Queue Stats
217W - 229L
1,278 MMR
Party 1
Ishtar
Ishtar
Gold V
shadow_3000
Ishtar
Gold V
Level 149
God Stats
8W - 11L
1,393 SR
Queue Stats
615W - 627L
1,348 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,563 SR
1,305 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,538 SR
1,306 MMR
Loki
Loki
Gold V
Brave4life3
Loki
Gold V
Level 128
God Stats
20W - 25L
1,527 SR
Queue Stats
884W - 911L
1,290 MMR
Solo
Danzaburou
Danzaburou
Gold V
Nickalooch
Danzaburou
Gold V
Level 146
God Stats
11W - 7L
1,659 SR
Queue Stats
215W - 219L
1,329 MMR
Solo
Thor
Thor
Gold III
gusalelop
Thor
Gold III
Level 128
God Stats
144W - 146L
1,525 SR
Queue Stats
409W - 414L
1,334 MMR
Solo
Zeus
Zeus
Gold V
rudeawakening935
Zeus
Gold V
Level 160
God Stats
20W - 15L
1,480 SR
Queue Stats
265W - 288L
1,271 MMR
Solo
Hercules
Hercules
Gold IV
x-X_Ye4STY_X-x
Hercules
Gold IV
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 123L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cortisone-10
Cerberus
18
1 / 7 / 3
12,003
445
15,509
28,834
28,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 7 / 2
12,666
469
17,257
23,268
11,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
SORA_HAWKE
Sylvanus
13
2 / 9 / 5
9,638
357
16,874
30,625
34,660
Apollo
19
3 / 9 / 3
12,370
458
14,947
25,006
10,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ishtar
20
6 / 2 / 4
13,656
506
23,730
27,211
15,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CliodhnaPersephoneGaneshaAtlas

VS

Bans
MedusaLancelotBakasuraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 15
13,528
501
10,734
24,877
24,022
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Nickalooch
Danzaburou
20
8 / 7 / 5
14,653
543
21,000
22,742
10,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
20
6 / 3 / 13
13,432
497
23,434
22,520
9,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 6 / 5
15,169
562
35,624
28,285
11,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
19
7 / 0 / 16
14,184
525
16,352
49,569
50,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
88
16
Kills
34
34
Deaths
17
17
Assists
54
Player
Kills
Deaths
Assists
KDA
W
2
1
15
9.5
L
Cerberus
Cortisone-10
Cerberus
1
7
3
0.36
L
4
7
2
0.71
W
Danzaburou
Nickalooch
Danzaburou
8
7
5
1.5
L
Sylvanus
SORA_HAWKE
Sylvanus
2
9
5
0.5
W
Thor
6
3
13
4.17
L
Apollo
3
9
3
0.5
W
11
6
5
2.25
L
Ishtar
6
2
4
4
W
Hercules
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,317
Damage
107,144
134,944
Taken
147,993
100,110
Mitigated
106,695
32,213
Healing
60,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,734
2,482
0
5,397
24,877
24,022
795
9,511
15,366
1,291
98,790
L
Cerberus
Cortisone-10
Cerberus
15,509
1,067
0
7,267
28,834
28,445
166
7,159
21,675
91,415
0
L
17,257
1,166
3,197
7,006
23,268
11,381
0
11,002
12,266
95,181
0
W
Danzaburou
Nickalooch
Danzaburou
21,000
8,669
0
7,153
22,742
10,838
4,626
6,135
16,607
0
123,571
L
Sylvanus
SORA_HAWKE
Sylvanus
16,874
5,459
1,205
3,766
30,625
34,660
0
5,515
25,110
31,642
11,053
W
Thor
23,434
5,125
0
7,032
22,520
9,764
2,184
7,377
15,143
0
119,304
L
Apollo
14,947
9,703
0
5,980
25,006
10,592
1,313
2,836
22,170
0
105,231
W
35,624
3,896
137
7,899
28,285
11,281
1,083
12,422
15,863
165,947
0
L
Ishtar
23,730
8,846
0
3,792
27,211
15,032
188
9,808
17,403
30
123,882
W
Hercules
16,352
4,760
0
32,716
49,569
50,790
403
15,425
34,144
123
49,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,333
Gold Earned
70,966
656
Minions Killed
687
0
Camps Cleared
0
2,298,354
Distance Traveled
2,506,609
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,528
501
173
6
0
555,735
0
L
Cerberus
12,003
445
166
6
0
442,517
4
L
Ra
12,666
469
147
5
0
502,582
2
W
Danzaburou
14,653
543
167
6
0
420,771
10
L
Sylvanus
9,638
357
52
2
0
354,670
3
W
Thor
13,432
497
122
5
0
536,923
5
L
Apollo
12,370
458
143
5
0
462,258
8
W
Zeus
15,169
562
185
7
0
459,644
2
L
Ishtar
13,656
506
148
5
0
536,327
3
W
Hercules
14,184
525
40
1
0
533,536
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role