Player Matchup

Sylvanus
Sylvanus
BeefyBreadBeard
Sylvanus
Level 68
God Stats
9W - 6L
1,717 SR
Queue Stats
168W - 174L
1,462 Elo+
Party 1
Hera
Hera
GAPEGIVER69
Hera
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 77L
1,406 Elo+
Party 1
Cernunnos
Cernunnos
MaemoBun
Cernunnos
Level 127
God Stats
0W - 1L
1,751 SR
Queue Stats
835W - 908L
1,390 Elo+
Solo
Tyr
Tyr
RuggedRustiness
Tyr
Level 108
God Stats
0W - 1L
1,476 SR
Queue Stats
34W - 17L
1,598 Elo+
Solo
Fenrir
Fenrir
lospollos575
Fenrir
Level 88
God Stats
0W - 2L
1,299 SR
Queue Stats
52W - 60L
1,392 Elo+
Solo
Team Averages
Level 100
1,548 SR
1,449 Elo+

VS

Team Averages
Level 103
1,551 SR
1,410 Elo+
Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Foosinie
Baron Samedi
Level 87
God Stats
8W - 12L
1,585 SR
Queue Stats
141W - 195L
1,345 Elo+
Solo
Ganesha
Ganesha
drunkinmunky80
Ganesha
Level 160
God Stats
55W - 33L
1,540 SR
Queue Stats
296W - 316L
1,405 Elo+
Solo
Cernunnos
Cernunnos
gardenabrasil
Cernunnos
Level 99
God Stats
8W - 5L
1,337 SR
Queue Stats
267W - 274L
1,334 Elo+
Solo
Bakasura
Bakasura
ssout
Bakasura
Level 64
God Stats
3W - 0L
1,791 SR
Queue Stats
173W - 182L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
0 / 3 / 8
11,096
462
9,652
23,151
29,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
4 / 3 / 5
10,533
439
23,483
14,885
7,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
MaemoBun
Cernunnos
19
1 / 2 / 1
10,990
458
8,663
13,931
5,656
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 3 / 2
10,195
425
8,210
23,871
21,364
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
17
5 / 5 / 2
10,530
439
11,843
24,591
13,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
5 / 0 / 5
14,222
593
18,845
21,128
27,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Foosinie
Baron Samedi
16
2 / 7 / 7
11,079
462
13,454
15,906
7,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
0 / 0 / 10
12,578
524
9,121
18,195
23,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
gardenabrasil
Cernunnos
20
7 / 0 / 5
14,292
596
19,946
19,115
9,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
ssout
Bakasura
18
2 / 3 / 2
11,848
494
11,816
25,862
12,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
10
Kills
16
16
Deaths
10
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
5
7.5
L
Sylvanus
0
3
8
1.33
W
Baron Samedi
Foosinie
Baron Samedi
2
7
7
0.79
L
4
3
5
2.17
L
Cernunnos
MaemoBun
Cernunnos
1
2
1
0.75
L
0
3
2
0.33
W
0
0
10
5
W
Cernunnos
gardenabrasil
Cernunnos
7
0
5
9.5
L
Fenrir
5
5
2
1.2
W
Bakasura
ssout
Bakasura
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,851
Damage
73,182
100,429
Taken
100,206
77,102
Mitigated
80,882
28,831
Healing
34,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
18,845
6,931
0
8,589
21,128
27,672
653
5,268
15,860
0
115,920
L
Sylvanus
9,652
2,404
2,635
6,155
23,151
29,573
46
6,942
15,649
51,844
0
W
Baron Samedi
Foosinie
Baron Samedi
13,454
1,256
1,414
2,472
15,906
7,740
1,198
7,412
8,494
65,138
0
L
23,483
7,087
0
1,119
14,885
7,101
67
5,590
8,926
118,859
0
L
Cernunnos
MaemoBun
Cernunnos
8,663
2,741
0
4,591
13,931
5,656
1,520
3,112
10,819
0
104,879
L
8,210
984
0
6,833
23,871
21,364
0
1,871
21,860
0
71,953
W
9,121
442
0
5,985
18,195
23,218
480
7,931
10,264
45,038
5,576
W
Cernunnos
gardenabrasil
Cernunnos
19,946
8,636
0
10,128
19,115
9,819
3,724
8,216
10,899
0
153,275
L
Fenrir
11,843
2,877
0
7,498
24,591
13,408
0
4,570
19,826
0
95,469
W
Bakasura
ssout
Bakasura
11,816
7,746
0
5,587
25,862
12,433
0
8,332
17,530
0
107,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,344
Gold Earned
64,019
657
Minions Killed
734
0
Camps Cleared
0
2,216,470
Distance Traveled
2,406,156
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,222
593
202
8
0
491,538
10
L
Sylvanus
11,096
462
69
3
0
377,343
5
W
Baron Samedi
11,079
462
99
4
0
403,612
2
L
Hera
10,533
439
173
7
0
450,543
3
L
Cernunnos
10,990
458
185
8
0
424,608
5
L
Tyr
10,195
425
121
5
0
469,790
9
W
Ganesha
12,578
524
13
1
0
467,422
4
W
Cernunnos
14,292
596
260
11
0
473,962
7
L
Fenrir
10,530
439
109
5
0
494,186
2
W
Bakasura
11,848
494
160
7
0
569,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role