Player Matchup

Khepri
Khepri
 
Khepri
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Emolas_765
Hades
Level 22
God Stats
8W - 7L
1,616 SR
Queue Stats
11W - 15L
1,335 Elo+
Party 2
Chaac
Chaac
MiLkHero21
Chaac
Level 47
God Stats
4W - 3L
1,685 SR
Queue Stats
239W - 211L
1,470 Elo+
Party 2
Pele
Pele
Xer00000000
Pele
Level 44
God Stats
7W - 5L
1,776 SR
Queue Stats
148W - 85L
1,661 Elo+
Solo
Ishtar
Ishtar
yeeyeetheboy
Ishtar
Level 41
God Stats
3W - 1L
1,843 SR
Queue Stats
36W - 34L
1,453 Elo+
Party 2
Team Averages
Level 56
1,684 SR
1,484 Elo+

VS

Team Averages
Level 46
1,493 SR
1,457 Elo+
Nu Wa
Nu Wa
FIRELORD945
Nu Wa
Level 33
God Stats
6W - 17L
1,341 SR
Queue Stats
199W - 196L
1,478 Elo+
Party 3
Neith
Neith
H0tP0tat0Z
Neith
Level 24
God Stats
41W - 26L
1,550 SR
Queue Stats
109W - 95L
1,421 Elo+
Party 3
Cthulhu
Cthulhu
James McGilI
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,598 Elo+
Party 1
Anubis
Anubis
UHHHHHHHBURGER
Anubis
Level 115
God Stats
10W - 13L
1,535 SR
Queue Stats
1,078W - 1,015L
1,509 Elo+
Party 1
Janus
Janus
franqui997
Janus
Level 43
God Stats
1W - 3L
1,540 SR
Queue Stats
8W - 11L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 2
4,856
607
1,652
4,430
2,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
8
0 / 1 / 1
4,636
580
2,097
5,025
2,184
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
9
1 / 0 / 1
5,200
650
3,602
4,566
2,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 0 / 0
5,233
654
3,265
4,382
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
8
0 / 1 / 1
4,451
556
2,002
4,435
1,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,224
528
1,994
6,557
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
7
1 / 0 / 1
4,390
549
1,364
1,283
457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
James McGilI
Cthulhu
3
1 / 0 / 1
3,604
451
2,548
2,440
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
4,917
615
810
5,079
2,462
Janus
8
1 / 1 / 0
4,744
593
1,995
3,812
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
3
3
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
2
1
W
Hades
0
1
1
0.5
L
0
3
0
0
L
Neith
1
0
1
1.5
L
Cthulhu
James McGilI
Cthulhu
1
0
1
1.5
W
Chaac
1
0
1
1.5
L
0
1
0
0
W
4
0
0
4
L
Janus
1
1
0
1
W
Ishtar
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,618
Damage
8,711
22,838
Taken
19,171
10,112
Mitigated
6,189
9,838
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,652
314
0
2,001
4,430
2,469
0
997
3,219
14,326
3,345
W
Hades
2,097
475
39
2,992
5,025
2,184
579
1,591
3,180
29,660
0
L
1,994
695
0
2,200
6,557
1,352
0
286
6,233
22,077
0
L
Neith
1,364
323
0
375
1,283
457
0
541
742
0
18,972
L
Cthulhu
James McGilI
Cthulhu
2,548
585
0
375
2,440
682
0
599
1,841
5,850
0
W
Chaac
3,602
475
0
2,787
4,566
2,263
0
864
3,702
0
32,478
L
810
99
0
2,921
5,079
2,462
0
274
4,296
31,344
0
W
3,265
1,240
0
1,014
4,382
1,527
0
1,075
3,259
0
33,643
L
Janus
1,995
92
0
1,049
3,812
1,236
324
1,811
2,001
23,058
0
W
Ishtar
2,002
1,316
0
1,005
4,435
1,669
200
2,040
2,131
0
25,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
21,879
270
Minions Killed
197
0
Camps Cleared
0
801,502
Distance Traveled
658,011
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,856
607
34
4
0
171,850
1
W
Hades
4,636
580
58
7
0
136,537
2
L
Nu Wa
4,224
528
45
6
0
145,716
3
L
Neith
4,390
549
25
3
0
151,842
0
L
Cthulhu
3,604
451
12
2
0
73,439
0
W
Chaac
5,200
650
63
8
0
159,516
1
L
Anubis
4,917
615
68
9
0
133,742
1
W
Pele
5,233
654
66
8
0
195,350
2
L
Janus
4,744
593
47
6
0
153,272
0
W
Ishtar
4,451
556
49
6
0
138,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role