Player Matchup

Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond III
 
Zeus
Diamond III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Masters
 
Terra
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Masters
Dashboarřd
Achilles
Masters
Level 160
God Stats
105W - 82L
1,578 SR
Queue Stats
1,639W - 1,585L
2,513 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,516 SR
1,703 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 117
1,638 SR
2,210 MMR
Cerberus
Cerberus
Diamond I
 
Cerberus
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
 
Medusa
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Masters
Durzy
Ratatoskr
Masters
Level 63
God Stats
2W - 1L
1,943 SR
Queue Stats
136W - 124L
2,512 MMR
Solo
Ra
Ra
Masters
Hydroboarřd
Ra
Masters
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
2,792 MMR
Solo
Sobek
Sobek
Masters
UnIimitedSpace
Sobek
Masters
Level 124
God Stats
0W - 1L
1,748 SR
Queue Stats
198W - 188L
2,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
8 / 0 / 3
7,520
684
9,301
9,283
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
 
Zeus
13
2 / 0 / 2
7,145
650
7,730
5,275
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
 
Jing Wei
12
0 / 0 / 1
6,424
584
5,813
8,357
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
 
Terra
9
1 / 0 / 3
5,912
537
3,595
10,788
6,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Dashboarřd
Achilles
11
1 / 1 / 5
6,661
606
10,808
9,410
5,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BakasuraKhepriCabrakanGuan Yu

VS

Bans
Ne ZhaThorYemojaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 3 / 1
5,776
525
5,640
13,095
5,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
 
Medusa
10
0 / 0 / 0
5,532
503
5,549
7,857
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
Durzy
Ratatoskr
9
1 / 4 / 0
5,662
515
3,480
9,991
2,795
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 3 / 1
5,949
541
3,661
7,534
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
5,251
477
2,876
13,100
9,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
12
Kills
1
1
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
0
3
9.5
W
Zeus
 
Zeus
2
0
2
3
W
Jing Wei
 
Jing Wei
0
0
1
0.5
W
Terra
 
Terra
1
0
3
2.5
L
Cerberus
 
Cerberus
0
3
1
0.17
L
Medusa
 
Medusa
0
0
0
0
W
Achilles
Dashboarřd
Achilles
1
1
5
3.5
L
Ratatoskr
Durzy
Ratatoskr
1
4
0
0.25
L
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,247
Damage
21,206
43,113
Taken
51,577
21,927
Mitigated
22,422
25,374
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,301
3,187
0
11,616
9,283
4,208
0
2,568
6,615
0
56,875
W
Zeus
 
Zeus
7,730
1,789
0
923
5,275
2,207
0
1,548
3,727
67,389
0
W
Jing Wei
 
Jing Wei
5,813
4,710
0
4,247
8,357
3,248
222
996
7,361
0
61,606
W
Terra
 
Terra
3,595
1,135
2,361
2,723
10,788
6,627
68
1,737
8,533
16,190
4,294
L
Cerberus
 
Cerberus
5,640
271
0
4,692
13,095
5,148
0
0
12,465
36,470
0
L
Medusa
 
Medusa
5,549
2,688
0
2,265
7,857
2,379
0
1,058
6,799
0
45,342
W
Achilles
Dashboarřd
Achilles
10,808
2,785
0
3,504
9,410
5,637
0
4,686
4,182
0
38,936
L
Ratatoskr
Durzy
Ratatoskr
3,480
1,494
0
880
9,991
2,795
0
133
9,653
0
37,297
L
3,661
543
394
1,510
7,534
2,457
0
3,507
4,027
54,343
0
L
2,876
338
1,790
4,540
13,100
9,643
0
5,958
7,098
11,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
28,170
409
Minions Killed
362
0
Camps Cleared
0
1,190,954
Distance Traveled
1,120,787
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,520
684
93
8
0
270,521
5
W
Zeus
7,145
650
122
11
0
222,185
4
W
Jing Wei
6,424
584
112
10
0
220,512
1
W
Terra
5,912
537
20
2
0
240,839
4
L
Cerberus
5,776
525
83
8
0
209,129
2
L
Medusa
5,532
503
85
8
0
203,637
6
W
Achilles
6,661
606
62
6
0
236,897
5
L
Ratatoskr
5,662
515
74
7
0
232,469
1
L
Ra
5,949
541
102
9
0
229,814
5
L
Sobek
5,251
477
18
2
0
245,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role