Player Matchup

Mulan
Mulan
Ce1ticwarrior25
Mulan
Level 157
God Stats
3W - 3L
1,514 SR
Queue Stats
125W - 87L
1,596 Elo+
Party 1
Ra
Ra
SloppyCrappi
Ra
Level 32
God Stats
8W - 8L
1,646 SR
Queue Stats
50W - 27L
1,589 Elo+
Party 1
Fenrir
Fenrir
YouMadBro5187
Fenrir
Level 32
God Stats
6W - 5L
1,535 SR
Queue Stats
43W - 15L
1,653 Elo+
Party 1
Team Averages
Level 74
1,565 SR
1,613 Elo+

VS

Team Averages
Level 103
1,564 SR
1,528 Elo+
Zeus
Zeus
NevinKid
Zeus
Level 56
God Stats
5W - 7L
1,465 SR
Queue Stats
210W - 278L
1,372 Elo+
Solo
Xing Tian
Xing Tian
ReesessPiecess24
Xing Tian
Level 126
God Stats
3W - 5L
1,614 SR
Queue Stats
44W - 29L
1,592 Elo+
Party 2
Horus
Horus
Tehnightman
Horus
Level 126
God Stats
0W - 4L
1,614 SR
Queue Stats
53W - 37L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
11,765
619
14,362
22,428
21,425
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
9 / 0 / 3
13,784
725
32,489
18,090
8,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 10
11,104
584
8,518
20,894
23,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
1 / 5 / 2
11,023
580
13,572
16,043
7,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
14
1 / 2 / 1
11,316
596
15,949
26,598
37,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 5 / 1
10,358
545
16,761
23,428
27,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
3
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Zeus
1
5
2
0.4
L
Xing Tian
1
2
1
0.75
W
9
0
3
10.5
L
1
5
1
0.3
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,369
Damage
46,282
61,412
Taken
66,069
53,565
Mitigated
72,212
21,809
Healing
15,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,362
2,527
0
2,738
22,428
21,425
590
10,123
12,305
0
36,897
L
Zeus
13,572
1,161
180
2,515
16,043
7,702
0
7,865
8,178
58,457
0
L
Xing Tian
15,949
1,774
0
4,915
26,598
37,382
0
13,414
13,184
36,629
0
W
32,489
2,313
6,432
8,750
18,090
8,689
1,915
9,594
8,496
101,691
0
L
16,761
8,351
2,890
5,124
23,428
27,128
0
11,568
11,860
0
36,236
W
8,518
2,080
1,368
2,521
20,894
23,451
0
10,075
10,819
0
15,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
32,697
196
Minions Killed
179
9
Camps Cleared
7
1,104,401
Distance Traveled
963,667
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,765
619
43
2
1
346,438
0
L
Zeus
11,023
580
108
6
4
304,580
5
L
Xing Tian
11,316
596
35
2
1
342,055
1
W
Ra
13,784
725
143
8
6
379,157
3
L
Horus
10,358
545
36
2
2
317,032
4
W
Fenrir
11,104
584
10
1
2
378,806
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role