Player Matchup

Chaac
Chaac
BakedWaInuts
Chaac
Level 75
God Stats
2W - 0L
1,801 SR
Queue Stats
38W - 42L
1,523 Elo+
Solo
Lancelot
Lancelot
ImTheDragonKing
Lancelot
Level 75
God Stats
2W - 1L
1,711 SR
Queue Stats
135W - 59L
1,750 Elo+
Party 2
Zeus
Zeus
WildT97
Zeus
Level 29
God Stats
2W - 0L
1,711 SR
Queue Stats
155W - 61L
1,804 Elo+
Party 2
Team Averages
Level 60
1,741 SR
1,693 Elo+

VS

Team Averages
Level 124
1,363 SR
1,305 Elo+
Loki
Loki
MrBabadookXIII
Loki
Level 76
God Stats
0W - 2L
1,244 SR
Queue Stats
0W - 5L
1,180 Elo+
Party 1
Chronos
Chronos
ThisISswitch
Chronos
Level 157
God Stats
1W - 2L
1,601 SR
Queue Stats
120W - 123L
1,556 Elo+
Solo
Sylvanus
Sylvanus
abyssimal
Sylvanus
Level 138
God Stats
0W - 2L
1,244 SR
Queue Stats
0W - 5L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 15
10,625
625
5,084
14,660
13,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
16
5 / 1 / 16
11,942
702
15,376
17,482
18,598
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
WildT97
Zeus
18
16 / 2 / 4
13,760
809
31,028
13,032
5,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 0
9,153
538
4,954
19,520
8,127
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
ThisISswitch
Chronos
14
1 / 3 / 1
9,534
561
8,296
19,123
10,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
abyssimal
Sylvanus
15
1 / 6 / 3
10,451
615
9,403
21,346
27,295
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
21
Kills
3
4
Deaths
21
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
15
7.5
W
Lancelot
5
1
16
13
L
1
12
0
0.08
L
Chronos
ThisISswitch
Chronos
1
3
1
0.5
W
Zeus
WildT97
Zeus
16
2
4
9
L
Sylvanus
abyssimal
Sylvanus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,488
Damage
22,653
45,174
Taken
59,989
38,412
Mitigated
45,704
12,441
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,084
609
1,328
4,716
14,660
13,938
267
4,058
10,602
0
22,907
W
Lancelot
15,376
2,109
0
1,166
17,482
18,598
306
5,875
11,607
0
32,785
L
4,954
1,326
0
139
19,520
8,127
0
10,319
9,201
0
19,606
L
Chronos
ThisISswitch
Chronos
8,296
1,423
0
1,769
19,123
10,282
0
8,117
11,006
42,350
0
W
Zeus
WildT97
Zeus
31,028
4,472
0
5,231
13,032
5,876
1,546
7,861
5,171
75,564
0
L
Sylvanus
abyssimal
Sylvanus
9,403
1,603
1,455
3,880
21,346
27,295
0
13,237
8,109
28,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,327
Gold Earned
29,138
179
Minions Killed
125
8
Camps Cleared
6
891,477
Distance Traveled
728,398
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,625
625
20
1
2
322,388
4
W
Lancelot
11,942
702
39
2
2
319,315
2
L
Loki
9,153
538
29
2
0
225,828
0
L
Chronos
9,534
561
68
4
5
280,867
2
W
Zeus
13,760
809
120
7
4
249,774
5
L
Sylvanus
10,451
615
28
2
1
221,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role