Player Matchup

Mulan
Mulan
DragonKingLibra
Mulan
Level 155
God Stats
0W - 1L
1,202 SR
Queue Stats
97W - 85L
1,486 Elo+
Party 1
Skadi
Skadi
OceanThunder57
Skadi
Level 128
God Stats
1W - 4L
1,350 SR
Queue Stats
209W - 196L
1,489 Elo+
Party 1
Ao Kuang
Ao Kuang
Pebble2426
Ao Kuang
Level 79
God Stats
197W - 134L
1,526 SR
Queue Stats
351W - 312L
1,447 Elo+
Party 2
Set
Set
THE WARLORD BOX
Set
Level 148
God Stats
3W - 6L
1,369 SR
Queue Stats
353W - 336L
1,585 Elo+
Party 1
Vulcan
Vulcan
iAmHungies
Vulcan
Level 152
God Stats
11W - 10L
1,432 SR
Queue Stats
383W - 330L
1,529 Elo+
Party 2
Team Averages
Level 132
1,376 SR
1,507 Elo+

VS

Team Averages
Level 125
1,525 SR
1,500 Elo+
Fenrir
Fenrir
Asinico
Fenrir
Level 127
God Stats
34W - 32L
1,604 SR
Queue Stats
168W - 147L
1,507 Elo+
Solo
Neith
Neith
KennethHall5556
Neith
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,573 Elo+
Party 3
Ymir
Ymir
Mac23407
Ymir
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 226L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
SilvaScopes_
Baron Samedi
Level 126
God Stats
42W - 18L
1,587 SR
Queue Stats
346W - 298L
1,499 Elo+
Solo
Lancelot
Lancelot
nbayoungboy38
Lancelot
Level 129
God Stats
22W - 35L
1,435 SR
Queue Stats
160W - 172L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
7,532
502
4,572
13,412
6,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 4 / 0
7,828
522
7,074
10,457
3,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ao Kuang
Pebble2426
Ao Kuang
13
3 / 3 / 1
7,697
513
5,975
12,844
4,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 5 / 2
8,033
536
11,290
16,955
11,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
iAmHungies
Vulcan
12
1 / 4 / 3
7,606
507
9,622
9,858
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asinico
Fenrir
13
7 / 1 / 5
8,447
563
10,825
11,427
8,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 0 / 4
7,662
511
8,492
7,512
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
12
2 / 1 / 3
7,515
501
3,769
9,947
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
SilvaScopes_
Baron Samedi
13
4 / 4 / 4
8,306
554
8,036
10,220
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
nbayoungboy38
Lancelot
16
5 / 2 / 1
9,683
646
12,027
14,714
9,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
20
20
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Asinico
Fenrir
7
1
5
9.5
L
3
4
0
0.75
W
2
0
4
4
W
Ymir
2
1
3
3.5
L
1
4
0
0.25
L
Ao Kuang
Pebble2426
Ao Kuang
3
3
1
1.17
W
Baron Samedi
SilvaScopes_
Baron Samedi
4
4
4
1.5
L
0
5
2
0.2
L
Vulcan
iAmHungies
Vulcan
1
4
3
0.63
W
Lancelot
nbayoungboy38
Lancelot
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,533
Damage
43,149
63,526
Taken
53,820
30,463
Mitigated
33,063
18,852
Healing
18,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Asinico
Fenrir
10,825
2,761
0
1,682
11,427
8,558
0
3,181
8,246
73
51,276
L
4,572
1,272
0
4,086
13,412
6,001
0
3,796
9,616
0
39,595
W
8,492
2,920
0
3,132
7,512
3,317
1,293
2,177
5,335
0
54,107
W
Ymir
3,769
303
0
3,155
9,947
7,340
171
3,611
6,336
24,007
2,501
L
7,074
3,171
0
767
10,457
3,678
1,605
1,730
8,727
0
62,333
L
Ao Kuang
Pebble2426
Ao Kuang
5,975
1,582
0
6,032
12,844
4,735
0
1,936
10,908
40,876
0
W
Baron Samedi
SilvaScopes_
Baron Samedi
8,036
701
437
2,946
10,220
4,439
665
6,628
3,592
49,616
0
L
11,290
5,408
0
6,136
16,955
11,828
0
146
16,809
0
68,078
L
Vulcan
iAmHungies
Vulcan
9,622
1,797
85
1,746
9,858
4,221
130
4,091
5,767
53,513
0
W
Lancelot
nbayoungboy38
Lancelot
12,027
4,344
0
6,866
14,714
9,409
1,182
0
14,714
0
80,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,696
Gold Earned
41,613
457
Minions Killed
443
0
Camps Cleared
0
1,391,901
Distance Traveled
1,454,141
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,447
563
68
5
0
337,109
2
L
Mulan
7,532
502
74
5
0
326,452
2
W
Neith
7,662
511
92
6
0
259,213
0
W
Ymir
7,515
501
34
2
0
280,184
6
L
Skadi
7,828
522
113
8
0
258,364
1
L
Ao Kuang
7,697
513
66
4
0
282,424
0
W
Baron Samedi
8,306
554
97
6
0
261,180
3
L
Set
8,033
536
112
7
0
263,621
3
L
Vulcan
7,606
507
92
6
0
261,040
2
W
Lancelot
9,683
646
152
10
0
316,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role