Player Matchup

Da Ji
Da Ji
Silver IV
CityBoiiDior
Da Ji
Silver IV
Level 78
God Stats
56W - 63L
1,523 SR
Queue Stats
137W - 153L
751 MMR
Solo
Anubis
Anubis
Silver II
I--Snowy--I
Anubis
Silver II
Level 107
God Stats
3W - 3L
1,536 SR
Queue Stats
148W - 168L
882 MMR
Solo
Izanami
Izanami
Silver III
Magic_Cow69
Izanami
Silver III
Level 67
God Stats
8W - 11L
1,484 SR
Queue Stats
194W - 207L
854 MMR
Solo
Mercury
Mercury
Silver III
RIPU88
Mercury
Silver III
Level 149
God Stats
4W - 2L
1,272 SR
Queue Stats
83W - 86L
883 MMR
Solo
King Arthur
King Arthur
Silver IV
ratdreamflores
King Arthur
Silver IV
Level 133
God Stats
12W - 11L
1,406 SR
Queue Stats
219W - 238L
741 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,444 SR
822 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,539 SR
821 MMR
Zeus
Zeus
Silver III
C5K pga
Zeus
Silver III
Level 141
God Stats
2W - 0L
1,758 SR
Queue Stats
178W - 185L
806 MMR
Solo
Loki
Loki
Silver IV
ClayDoolie
Loki
Silver IV
Level 64
God Stats
1W - 1L
1,351 SR
Queue Stats
102W - 112L
862 MMR
Party 1
Chang'e
Chang'e
Silver III
CocoMadeMeDoIt_
Chang'e
Silver III
Level 107
God Stats
137W - 136L
1,549 SR
Queue Stats
788W - 791L
855 MMR
Party 1
Chiron
Chiron
Silver II
Floyd816H
Chiron
Silver II
Level 156
God Stats
4W - 9L
1,454 SR
Queue Stats
340W - 372L
863 MMR
Solo
Khepri
Khepri
Silver IV
Holyherth
Khepri
Silver IV
Level 143
God Stats
56W - 29L
1,581 SR
Queue Stats
565W - 575L
718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 14 / 4
14,158
472
16,293
30,315
22,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
18
2 / 11 / 4
13,039
435
11,573
29,592
14,893
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Magic_Cow69
Izanami
20
5 / 6 / 3
18,274
609
29,239
30,046
14,452
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
RIPU88
Mercury
20
4 / 6 / 6
15,058
502
17,282
30,235
15,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
ratdreamflores
King Arthur
18
7 / 10 / 2
13,771
459
26,964
38,921
42,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AtlasLancelotCabrakanEset

VS

Bans
ChaacArachneYmirBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
C5K pga
Zeus
20
14 / 5 / 10
16,559
552
31,696
24,390
14,544
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
19 / 4 / 11
18,010
600
32,795
28,986
16,829
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
5 / 8 / 11
15,885
530
25,658
36,472
31,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Floyd816H
Chiron
20
8 / 3 / 9
16,006
534
18,325
29,969
15,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Holyherth
Khepri
20
1 / 1 / 28
15,763
525
7,353
29,007
42,350
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
116
20
Kills
47
47
Deaths
21
19
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Zeus
C5K pga
Zeus
14
5
10
3.8
L
2
14
4
0.29
W
19
4
11
6.13
W
5
8
11
1.31
W
Chiron
Floyd816H
Chiron
8
3
9
4.17
W
Khepri
Holyherth
Khepri
1
1
28
15
L
Anubis
2
11
4
0.36
L
Izanami
Magic_Cow69
Izanami
5
6
3
1.08
L
Mercury
RIPU88
Mercury
4
6
6
1.17
L
King Arthur
ratdreamflores
King Arthur
7
10
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,351
Damage
115,827
159,109
Taken
148,824
109,919
Mitigated
121,451
36,935
Healing
58,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
C5K pga
Zeus
31,696
5,464
0
2,443
24,390
14,544
3,468
4,070
20,320
114,200
0
L
16,293
4,248
0
1,861
30,315
22,465
768
7,512
22,297
0
95,607
W
32,795
11,045
0
11,290
28,986
16,829
2,237
2,586
26,400
0
146,038
W
25,658
1,524
5,540
14,894
36,472
31,908
3,813
705
35,767
108,662
0
W
Chiron
Floyd816H
Chiron
18,325
6,315
1,224
10,504
29,969
15,820
6,854
5,127
24,836
0
127,033
W
Khepri
Holyherth
Khepri
7,353
957
4,568
8,378
29,007
42,350
935
2,312
26,695
41,942
0
L
Anubis
11,573
105
0
8,609
29,592
14,893
129
13,183
15,751
82,804
0
L
Izanami
Magic_Cow69
Izanami
29,239
17,726
0
8,242
30,046
14,452
5,679
9,114
20,606
0
204,565
L
Mercury
RIPU88
Mercury
17,282
8,793
0
7,570
30,235
15,767
0
12,825
16,960
0
149,704
L
King Arthur
ratdreamflores
King Arthur
26,964
5,391
0
10,653
38,921
42,342
813
19,138
18,377
0
101,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,300
Gold Earned
82,223
856
Minions Killed
712
0
Camps Cleared
0
2,485,205
Distance Traveled
2,696,782
18
Wards Purchased
57
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
16,559
552
155
5
0
505,832
12
L
Da Ji
14,158
472
130
4
0
545,849
7
W
Loki
18,010
600
172
6
0
615,362
13
W
Chang'e
15,885
530
173
6
0
480,665
9
W
Chiron
16,006
534
184
6
0
513,300
7
W
Khepri
15,763
525
28
1
0
581,623
16
L
Anubis
13,039
435
112
4
0
432,151
0
L
Izanami
18,274
609
306
10
0
468,642
5
L
Mercury
15,058
502
173
6
0
597,330
4
L
King Arthur
13,771
459
135
5
0
441,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role