Player Matchup

Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Diamond II
LaurinhaSilva
Aphrodite
Diamond II
Level 149
God Stats
50W - 51L
1,576 SR
Queue Stats
94W - 86L
2,352 MMR
Solo
Apollo
Apollo
Gold II
MurLockDoido
Apollo
Gold II
Level 76
God Stats
6W - 5L
1,526 SR
Queue Stats
152W - 159L
1,594 MMR
Solo
Sobek
Sobek
Gold II
Tropikaus
Sobek
Gold II
Level 160
God Stats
9W - 11L
1,584 SR
Queue Stats
263W - 270L
1,573 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,537 SR
1,704 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,518 SR
1,781 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver III
 
Jing Wei
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
ElectroGamer00
Geb
Silver III
Level 123
God Stats
3W - 2L
1,603 SR
Queue Stats
75W - 91L
1,291 MMR
Solo
Set
Set
Grandmaster
swanmatt
Set
Grandmaster
Level 148
God Stats
22W - 17L
1,647 SR
Queue Stats
218W - 167L
3,326 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
victorfsa
Baba Yaga
Gold II
Level 159
God Stats
10W - 10L
1,339 SR
Queue Stats
301W - 307L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
3 / 0 / 0
5,870
734
4,985
4,492
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
 
Ne Zha
7
0 / 2 / 3
4,555
569
2,124
5,440
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
LaurinhaSilva
Aphrodite
9
1 / 0 / 0
5,158
645
826
4,746
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apollo
8
2 / 2 / 1
4,987
623
4,192
5,831
1,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Tropikaus
Sobek
7
1 / 0 / 2
5,183
648
346
4,230
2,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaFreyaYu HuangFenrirMercury

VS

Bans
NemesisAwilixCupidSusanoAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 3 / 1
4,026
503
982
6,755
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jing Wei
 
Jing Wei
4
0 / 2 / 1
3,746
468
0
3,236
1,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 1 / 0
3,674
459
573
3,708
1,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,336
667
2,084
7,765
3,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
victorfsa
Baba Yaga
9
2 / 0 / 0
5,340
668
4,029
1,953
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
4
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
0
0
3
W
Ne Zha
 
Ne Zha
0
2
3
0.75
L
Gilgamesh
 
Gilgamesh
0
3
1
0.17
L
Jing Wei
 
Jing Wei
0
2
1
0.25
L
0
1
0
0
W
Aphrodite
LaurinhaSilva
Aphrodite
1
0
0
1
W
Apollo
2
2
1
1.25
W
Sobek
Tropikaus
Sobek
1
0
2
2
L
1
2
1
0.75
L
Baba Yaga
victorfsa
Baba Yaga
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,473
Damage
7,668
24,739
Taken
23,417
9,735
Mitigated
9,098
9,933
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
4,985
2,121
0
2,545
4,492
1,996
2,023
0
4,492
34,496
5,724
W
Ne Zha
 
Ne Zha
2,124
621
0
515
5,440
1,785
1,042
659
4,781
0
19,323
L
Gilgamesh
 
Gilgamesh
982
98
0
2,823
6,755
2,738
0
3,401
3,354
0
15,781
L
Jing Wei
 
Jing Wei
0
0
0
683
3,236
1,064
0
135
3,101
0
5,481
L
573
96
0
1,250
3,708
1,529
0
0
3,708
7,486
0
W
Aphrodite
LaurinhaSilva
Aphrodite
826
61
822
2,835
4,746
1,564
588
2,041
2,299
30,262
0
W
Apollo
4,192
2,562
0
1,853
5,831
1,936
1,066
949
4,882
0
31,135
W
Sobek
Tropikaus
Sobek
346
34
0
1,363
4,230
2,454
25
953
2,249
7,839
2,987
L
2,084
1,162
0
828
7,765
3,093
0
1,578
6,187
0
39,969
L
Baba Yaga
victorfsa
Baba Yaga
4,029
112
0
976
1,953
674
74
297
1,656
32,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,753
Gold Earned
22,122
236
Minions Killed
188
0
Camps Cleared
0
812,277
Distance Traveled
642,618
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,870
734
68
9
0
157,199
4
W
Ne Zha
4,555
569
36
5
0
193,292
4
L
Gilgamesh
4,026
503
21
3
0
139,705
1
L
Jing Wei
3,746
468
11
1
0
58,880
1
L
Geb
3,674
459
6
1
0
84,527
1
W
Aphrodite
5,158
645
67
8
0
169,974
1
W
Apollo
4,987
623
55
7
0
149,565
2
W
Sobek
5,183
648
10
1
0
142,247
2
L
Set
5,336
667
87
11
0
179,914
2
L
Baba Yaga
5,340
668
63
8
0
179,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role