Player Matchup

Ymir
Ymir
Silver III
Anaanu-Na-Anansi
Ymir
Silver III
Level 149
God Stats
14W - 20L
1,482 SR
Queue Stats
506W - 515L
892 MMR
Solo
Neith
Neith
Silver IV
IZestyEU
Neith
Silver IV
Level 77
God Stats
1W - 2L
1,215 SR
Queue Stats
26W - 45L
742 MMR
Party 2
Vamana
Vamana
Bronze I
TheCarlos82
Vamana
Bronze I
Level 51
God Stats
1W - 4L
1,547 SR
Queue Stats
55W - 70L
1,150 MMR
Party 1
Nemesis
Nemesis
Silver V
l_OsiiRis_l
Nemesis
Silver V
Level 106
God Stats
0W - 1L
1,341 SR
Queue Stats
16W - 32L
900 MMR
Party 2
Discordia
Discordia
Bronze IV
marcogomez_56
Discordia
Bronze IV
Level 53
God Stats
0W - 2L
1,465 SR
Queue Stats
50W - 56L
651 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 87
1,410 SR
867 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,540 SR
894 MMR
Bellona
Bellona
Silver II
Cansdale1
Bellona
Silver II
Level 159
God Stats
8W - 8L
1,591 SR
Queue Stats
728W - 741L
871 MMR
Solo
Susano
Susano
Silver I
JeNoS_OxyL
Susano
Silver I
Level 128
God Stats
1W - 2L
1,582 SR
Queue Stats
12W - 15L
1,428 MMR
Party 3
King Arthur
King Arthur
Gold V
SiyarK936
King Arthur
Gold V
Level 123
God Stats
1W - 3L
1,613 SR
Queue Stats
27W - 30L
1,528 MMR
Party 3
Ah Puch
Ah Puch
Bronze I
kinghie
Ah Puch
Bronze I
Level 80
God Stats
17W - 11L
1,421 SR
Queue Stats
164W - 196L
448 MMR
Solo
Nu Wa
Nu Wa
Bronze II
niev12
Nu Wa
Bronze II
Level 89
God Stats
15W - 12L
1,492 SR
Queue Stats
107W - 132L
195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
9,284
404
8,401
20,294
22,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
IZestyEU
Neith
17
1 / 3 / 2
10,507
457
7,963
10,182
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
16
2 / 7 / 2
10,073
438
13,792
29,236
28,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
l_OsiiRis_l
Nemesis
18
2 / 6 / 5
10,838
471
10,645
22,909
11,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
marcogomez_56
Discordia
15
3 / 4 / 2
10,051
437
10,857
12,334
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LancelotJormungandrKaliNe Zha

VS

Bans
HadesAh Muzen CabArtemisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cansdale1
Bellona
19
3 / 0 / 7
12,376
538
12,989
17,969
12,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Susano
JeNoS_OxyL
Susano
20
11 / 2 / 5
13,545
589
13,644
19,025
9,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SiyarK936
King Arthur
20
7 / 2 / 7
13,277
577
22,499
26,197
32,259
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
kinghie
Ah Puch
18
2 / 4 / 4
11,604
505
11,396
19,066
8,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
niev12
Nu Wa
17
2 / 1 / 11
11,426
497
16,704
17,827
15,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
9
Kills
25
25
Deaths
9
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Bellona
Cansdale1
Bellona
3
0
7
6.5
L
Neith
IZestyEU
Neith
1
3
2
0.67
W
Susano
JeNoS_OxyL
Susano
11
2
5
6.75
W
King Arthur
SiyarK936
King Arthur
7
2
7
5.25
L
Vamana
2
7
2
0.43
W
Ah Puch
kinghie
Ah Puch
2
4
4
1
L
Nemesis
l_OsiiRis_l
Nemesis
2
6
5
0.75
L
Discordia
marcogomez_56
Discordia
3
4
2
1
W
Nu Wa
niev12
Nu Wa
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,658
Damage
77,232
94,955
Taken
100,084
71,607
Mitigated
78,503
17,684
Healing
31,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,401
3,166
0
4,057
20,294
22,511
0
7,025
13,158
39,080
0
W
Bellona
Cansdale1
Bellona
12,989
4,249
0
6,860
17,969
12,440
2,516
3,203
14,717
0
121,452
L
Neith
IZestyEU
Neith
7,963
1,523
0
2,701
10,182
4,504
420
4,584
5,568
0
84,939
W
Susano
JeNoS_OxyL
Susano
13,644
4,879
0
8,279
19,025
9,782
2,008
2,228
16,647
0
117,431
W
King Arthur
SiyarK936
King Arthur
22,499
3,475
0
3,087
26,197
32,259
223
4,443
20,496
0
101,385
L
Vamana
13,792
4,187
0
6,312
29,236
28,719
306
5,054
24,100
85
72,090
W
Ah Puch
kinghie
Ah Puch
11,396
128
0
7,323
19,066
8,868
734
4,689
14,226
85,600
0
L
Nemesis
l_OsiiRis_l
Nemesis
10,645
4,496
0
4,144
22,909
11,081
293
4,717
18,060
0
102,726
L
Discordia
marcogomez_56
Discordia
10,857
796
0
470
12,334
4,792
118
5,946
5,969
81,182
0
W
Nu Wa
niev12
Nu Wa
16,704
7,176
218
6,073
17,827
15,154
2,487
5,736
11,988
63,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,753
Gold Earned
62,228
620
Minions Killed
709
0
Camps Cleared
0
2,024,440
Distance Traveled
2,172,280
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,284
404
60
3
0
380,669
4
W
Bellona
12,376
538
179
8
0
466,722
3
L
Neith
10,507
457
152
7
0
404,548
2
W
Susano
13,545
589
161
7
0
489,151
2
W
King Arthur
13,277
577
156
7
0
446,430
4
L
Vamana
10,073
438
105
5
0
354,330
1
W
Ah Puch
11,604
505
136
6
0
402,920
2
L
Nemesis
10,838
471
141
6
0
446,975
2
L
Discordia
10,051
437
162
7
0
437,918
6
W
Nu Wa
11,426
497
77
3
0
367,057
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role