Player Matchup

Anubis
Anubis
ELMarianPass
Anubis
Level 67
God Stats
1W - 2L
1,686 SR
Queue Stats
184W - 192L
1,520 Elo+
Party 1
Neith
Neith
NatsuFt94
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,451 Elo+
Party 1
Fafnir
Fafnir
Salazarh
Fafnir
Level 125
God Stats
1W - 2L
1,108 SR
Queue Stats
161W - 162L
1,511 Elo+
Solo
Sol
Sol
Una-_-Botarda
Sol
Level 118
God Stats
14W - 14L
1,433 SR
Queue Stats
439W - 508L
1,373 Elo+
Solo
Susano
Susano
patonKING
Susano
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
366W - 361L
1,540 Elo+
Party 1
Team Averages
Level 77
1,445 SR
1,479 Elo+

VS

Team Averages
Level 105
1,458 SR
1,506 Elo+
Cerberus
Cerberus
BrunoDX1
Cerberus
Level 145
God Stats
1W - 1L
1,760 SR
Queue Stats
319W - 387L
1,477 Elo+
Solo
Ao Kuang
Ao Kuang
Juanitosastre
Ao Kuang
Level 39
God Stats
0W - 1L
1,293 SR
Queue Stats
48W - 31L
1,593 Elo+
Solo
Tiamat
Tiamat
STAR-cagado
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 222L
1,573 Elo+
Party 2
Charybdis
Charybdis
carloshenrii
Charybdis
Level 125
God Stats
22W - 33L
1,454 SR
Queue Stats
341W - 388L
1,398 Elo+
Solo
Pele
Pele
yPedroH-_
Pele
Level 107
God Stats
0W - 2L
1,286 SR
Queue Stats
196W - 188L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 3 / 7
8,876
555
10,467
10,618
5,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
NatsuFt94
Neith
15
7 / 2 / 6
9,690
606
14,248
12,498
5,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Salazarh
Fafnir
14
2 / 0 / 10
8,965
560
5,218
10,030
10,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 2 / 1
8,509
532
5,042
7,938
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
patonKING
Susano
16
10 / 0 / 3
10,052
628
14,080
13,899
6,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BrunoDX1
Cerberus
11
1 / 3 / 1
7,463
466
4,949
15,172
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
Juanitosastre
Ao Kuang
16
1 / 1 / 1
9,143
571
5,255
11,023
5,165
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tiamat
13
1 / 5 / 2
7,468
467
7,068
11,367
6,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
carloshenrii
Charybdis
10
0 / 9 / 0
6,140
384
5,250
16,678
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
13
4 / 6 / 2
8,077
505
11,732
16,619
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
23
Kills
7
7
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BrunoDX1
Cerberus
1
3
1
0.5
W
Anubis
3
3
7
2.17
L
Ao Kuang
Juanitosastre
Ao Kuang
1
1
1
1.5
W
Neith
NatsuFt94
Neith
7
2
6
5
L
Tiamat
1
5
2
0.4
W
Fafnir
Salazarh
Fafnir
2
0
10
7
W
1
2
1
0.75
L
Charybdis
carloshenrii
Charybdis
0
9
0
0
W
Susano
patonKING
Susano
10
0
3
11.5
L
Pele
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,055
Damage
34,254
54,983
Taken
70,859
30,726
Mitigated
32,825
18,592
Healing
18,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BrunoDX1
Cerberus
4,949
197
0
4,571
15,172
10,647
0
4,284
10,888
40,773
2,524
W
Anubis
10,467
1,032
0
5,312
10,618
5,750
0
3,403
7,215
77,421
0
L
Ao Kuang
Juanitosastre
Ao Kuang
5,255
1,350
0
5,243
11,023
5,165
0
3,329
7,694
70,562
0
W
Neith
NatsuFt94
Neith
14,248
6,111
0
4,836
12,498
5,031
588
2,278
10,220
0
83,922
L
Tiamat
7,068
753
0
1,786
11,367
6,565
0
4,673
6,694
58,084
0
W
Fafnir
Salazarh
Fafnir
5,218
1,653
0
3,612
10,030
10,698
81
3,135
6,895
21,764
0
W
5,042
1,887
0
3,972
7,938
3,228
1,442
4,557
3,381
49,316
8,132
L
Charybdis
carloshenrii
Charybdis
5,250
2,142
0
3,840
16,678
4,694
0
2,681
13,997
0
35,148
W
Susano
patonKING
Susano
14,080
3,846
0
860
13,899
6,019
0
3,777
10,122
0
85,492
L
Pele
11,732
2,902
0
2,645
16,619
5,754
0
4,975
11,644
0
64,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,092
Gold Earned
38,291
519
Minions Killed
483
0
Camps Cleared
0
1,558,781
Distance Traveled
1,532,531
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,463
466
93
6
0
323,758
3
W
Anubis
8,876
555
131
8
0
283,856
5
L
Ao Kuang
9,143
571
149
9
0
313,765
4
W
Neith
9,690
606
114
7
0
266,107
0
L
Tiamat
7,468
467
101
6
0
293,957
5
W
Fafnir
8,965
560
23
1
0
326,171
5
W
Sol
8,509
532
106
7
0
295,636
7
L
Charybdis
6,140
384
55
3
0
263,290
1
W
Susano
10,052
628
145
9
0
387,011
4
L
Pele
8,077
505
85
5
0
337,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role