Player Matchup

Agni
Agni
Diamond I
Robty93
Agni
Diamond I
Level 85
God Stats
1W - 0L
1,873 SR
Queue Stats
226W - 162L
2,321 MMR
Party 1
Cabrakan
Cabrakan
Platinum IV
wagnerhouse
Cabrakan
Platinum IV
Level 143
God Stats
138W - 64L
1,736 SR
Queue Stats
485W - 436L
1,663 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
Τyler
Ne Zha
Diamond II
Level 49
God Stats
16W - 8L
1,704 SR
Queue Stats
142W - 93L
2,324 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 92
1,771 SR
2,102 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 154
1,482 SR
1,837 MMR
Gilgamesh
Gilgamesh
Platinum I
ElfishDegree604
Gilgamesh
Platinum I
Level 152
God Stats
0W - 2L
1,313 SR
Queue Stats
662W - 716L
1,899 MMR
Solo
Nox
Nox
Gold IV
I KiSsOfJuDaS I
Nox
Gold IV
Level 154
God Stats
7W - 9L
1,559 SR
Queue Stats
184W - 199L
1,746 MMR
Party 2
Neith
Neith
Gold II
IiCthulhuI
Neith
Gold II
Level 156
God Stats
0W - 1L
1,574 SR
Queue Stats
42W - 30L
1,865 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Robty93
Agni
18
4 / 6 / 11
13,036
686
17,401
15,760
7,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
wagnerhouse
Cabrakan
18
1 / 0 / 11
12,611
664
11,700
26,027
42,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Τyler
Ne Zha
20
14 / 0 / 4
14,386
757
31,052
23,132
28,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Guan YuThothVamanaAh Muzen CabGeb

VS

Bans
Baba YagaScyllaAtlasBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElfishDegree604
Gilgamesh
15
1 / 6 / 4
12,102
637
11,308
26,762
31,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 2
11,443
602
12,792
16,904
7,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
16
2 / 7 / 3
11,576
609
19,482
25,115
10,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
19
Kills
5
6
Deaths
19
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ElfishDegree604
Gilgamesh
1
6
4
0.5
L
2
6
2
0.5
L
Neith
2
7
3
0.5
W
Agni
Robty93
Agni
4
6
11
1.58
W
Cabrakan
wagnerhouse
Cabrakan
1
0
11
6.5
W
Ne Zha
Τyler
Ne Zha
14
0
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,153
Damage
43,582
64,919
Taken
68,781
79,147
Mitigated
48,843
16,610
Healing
9,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ElfishDegree604
Gilgamesh
11,308
2,342
2,691
2,911
26,762
31,127
0
10,979
14,476
0
34,008
L
12,792
2,196
0
555
16,904
7,173
0
7,208
9,058
37,041
0
L
Neith
19,482
6,156
0
3,594
25,115
10,543
0
11,474
12,769
0
49,764
W
Agni
Robty93
Agni
17,401
1,434
0
1,010
15,760
7,743
1,699
2,180
13,580
68,922
0
W
Cabrakan
wagnerhouse
Cabrakan
11,700
1,656
688
6,032
26,027
42,818
39
5,613
20,414
24,265
0
W
Ne Zha
Τyler
Ne Zha
31,052
8,354
0
8,880
23,132
28,586
375
5,472
17,660
791
71,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,033
Gold Earned
35,121
201
Minions Killed
173
12
Camps Cleared
4
1,093,321
Distance Traveled
976,971
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,102
637
29
2
2
343,117
5
L
Nox
11,443
602
64
3
1
317,667
6
L
Neith
11,576
609
80
4
1
316,187
5
W
Agni
13,036
686
101
5
6
318,303
3
W
Cabrakan
12,611
664
41
2
2
371,695
8
W
Ne Zha
14,386
757
59
3
4
403,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role