Player Matchup

Medusa
Medusa
CptKoi
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,431 Elo+
Party 1
Jormungandr
Jormungandr
CuddleButticus
Jormungandr
Level 67
God Stats
6W - 2L
1,672 SR
Queue Stats
22W - 17L
1,586 Elo+
Party 1
Thanatos
Thanatos
Saminator1999
Thanatos
Level 85
God Stats
3W - 1L
1,617 SR
Queue Stats
62W - 54L
1,638 Elo+
Party 1
Team Averages
Level 56
1,596 SR
1,552 Elo+

VS

Team Averages
Level 74
1,368 SR
1,311 Elo+
Achilles
Achilles
RNS_Racks
Achilles
Level 67
God Stats
24W - 18L
1,344 SR
Queue Stats
171W - 194L
1,435 Elo+
Solo
Kukulkan
Kukulkan
SalimJesus
Kukulkan
Level 87
God Stats
0W - 3L
1,285 SR
Queue Stats
7W - 24L
1,190 Elo+
Solo
Neith
Neith
foxynormus
Neith
Level 69
God Stats
4W - 6L
1,476 SR
Queue Stats
20W - 41L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CptKoi
Medusa
16
0 / 2 / 14
11,208
659
12,419
13,760
7,162
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
CuddleButticus
Jormungandr
16
2 / 2 / 15
11,723
690
11,184
20,623
34,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Saminator1999
Thanatos
19
17 / 2 / 1
13,846
814
22,989
13,867
8,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RNS_Racks
Achilles
15
5 / 2 / 1
11,925
701
15,880
23,780
31,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
SalimJesus
Kukulkan
15
1 / 6 / 4
10,488
617
9,842
11,866
3,813
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
0 / 11 / 2
9,626
566
5,791
15,939
6,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
19
Kills
6
6
Deaths
19
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
CptKoi
Medusa
0
2
14
3.5
W
Jormungandr
CuddleButticus
Jormungandr
2
2
15
4.75
L
Achilles
RNS_Racks
Achilles
5
2
1
2.75
L
Kukulkan
SalimJesus
Kukulkan
1
6
4
0.5
W
Thanatos
Saminator1999
Thanatos
17
2
1
8.75
L
Neith
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,592
Damage
31,513
48,250
Taken
51,585
49,985
Mitigated
41,653
20,797
Healing
4,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CptKoi
Medusa
12,419
6,372
0
3,755
13,760
7,162
2,047
2,906
10,854
0
46,437
W
Jormungandr
CuddleButticus
Jormungandr
11,184
3,882
198
2,483
20,623
34,480
295
4,782
15,841
43,611
0
L
Achilles
RNS_Racks
Achilles
15,880
2,745
0
2,475
23,780
31,350
0
7,786
15,994
0
31,756
L
Kukulkan
SalimJesus
Kukulkan
9,842
623
108
1,221
11,866
3,813
0
1,455
10,411
40,802
0
W
Thanatos
Saminator1999
Thanatos
22,989
7,579
0
14,361
13,867
8,343
616
2,831
11,036
0
64,515
L
Neith
5,791
1,116
0
488
15,939
6,490
0
2,149
13,790
0
24,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,777
Gold Earned
32,039
190
Minions Killed
144
11
Camps Cleared
4
959,575
Distance Traveled
827,587
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,208
659
70
4
0
299,039
1
W
Jormungandr
11,723
690
53
3
0
300,583
1
L
Achilles
11,925
701
25
1
1
333,633
2
L
Kukulkan
10,488
617
68
4
2
267,146
1
W
Thanatos
13,846
814
67
4
11
359,953
1
L
Neith
9,626
566
51
3
1
226,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role