Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Big-_-badWolf
Tyr
Level 88
God Stats
7W - 9L
1,672 SR
Queue Stats
279W - 245L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
ForbiddenLord
Gilgamesh
Level 103
God Stats
10W - 13L
1,470 SR
Queue Stats
327W - 280L
1,540 Elo+
Party 2
Team Averages
Level 93
1,547 SR
1,519 Elo+

VS

Team Averages
Level 103
1,393 SR
1,339 Elo+
Nemesis
Nemesis
WyaBarcode
Nemesis
Level 67
God Stats
0W - 2L
1,443 SR
Queue Stats
2W - 4L
1,427 Elo+
Party 1
Ra
Ra
ghostly_legend18
Ra
Level 124
God Stats
3W - 8L
1,366 SR
Queue Stats
140W - 179L
1,326 Elo+
Party 1
Xbalanque
Xbalanque
sho-nuff504
Xbalanque
Level 117
God Stats
6W - 10L
1,372 SR
Queue Stats
23W - 52L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 0 / 12
12,760
709
17,509
16,320
5,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 0 / 11
12,573
699
8,935
19,871
25,021
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
ForbiddenLord
Gilgamesh
18
7 / 3 / 7
12,775
710
17,356
21,030
20,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
WyaBarcode
Nemesis
16
0 / 4 / 3
10,707
595
9,722
17,387
10,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 5 / 1
11,341
630
14,639
15,587
6,617
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
sho-nuff504
Xbalanque
14
1 / 8 / 2
10,662
592
19,037
19,399
7,720
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
3
3
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
12
11
W
5
0
11
10.5
W
Gilgamesh
ForbiddenLord
Gilgamesh
7
3
7
3.5
L
Nemesis
WyaBarcode
Nemesis
0
4
3
0.38
L
2
5
1
0.5
L
Xbalanque
sho-nuff504
Xbalanque
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,800
Damage
43,398
57,221
Taken
52,373
51,354
Mitigated
25,165
18,221
Healing
8,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,509
4,351
728
9,880
16,320
5,997
2,605
4,133
12,187
70,813
0
W
8,935
420
360
4,164
19,871
25,021
607
4,839
15,032
0
16,316
W
Gilgamesh
ForbiddenLord
Gilgamesh
17,356
5,024
0
3,089
21,030
20,336
456
6,342
14,688
0
54,453
L
Nemesis
WyaBarcode
Nemesis
9,722
2,734
423
2,381
17,387
10,828
99
5,140
12,247
0
22,561
L
14,639
738
2,209
3,288
15,587
6,617
0
5,785
9,802
70,783
0
L
Xbalanque
sho-nuff504
Xbalanque
19,037
5,137
0
400
19,399
7,720
0
7,088
12,311
0
39,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
32,710
196
Minions Killed
178
9
Camps Cleared
7
1,035,548
Distance Traveled
878,946
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,760
709
107
6
2
339,664
3
W
Tyr
12,573
699
20
1
1
361,032
0
W
Gilgamesh
12,775
710
69
4
6
334,852
5
L
Nemesis
10,707
595
34
2
1
284,052
0
L
Ra
11,341
630
100
6
5
320,218
0
L
Xbalanque
10,662
592
44
2
1
274,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role