Player Matchup

Ymir
Ymir
Blashyrkha
Ymir
Level 4
God Stats
2W - 3L
1,588 SR
Queue Stats
2W - 3L
1,585 Elo+
Party 1
Zhong Kui
Zhong Kui
Feyti
Zhong Kui
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 4L
1,646 Elo+
Party 1
Neith
Neith
Sleverine
Neith
Level 82
God Stats
3W - 3L
1,632 SR
Queue Stats
13W - 5L
1,744 Elo+
Party 1
Ra
Ra
SwagYoloMoney
Ra
Level 140
God Stats
0W - 1L
1,873 SR
Queue Stats
16W - 7L
1,688 Elo+
Party 1
Ares
Ares
hectaliber
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,693 Elo+
Party 1
Team Averages
Level 74
1,619 SR
1,671 Elo+

VS

Team Averages
Level 116
1,534 SR
1,557 Elo+
Susano
Susano
 
Susano
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
AmnesinK
Achilles
Level 39
God Stats
1W - 1L
1,458 SR
Queue Stats
66W - 34L
1,606 Elo+
Party 2
Cabrakan
Cabrakan
Atherwyrm
Cabrakan
Level 147
God Stats
9W - 3L
1,681 SR
Queue Stats
519W - 500L
1,589 Elo+
Solo
Ishtar
Ishtar
BobFerret
Ishtar
Level 129
God Stats
18W - 17L
1,550 SR
Queue Stats
193W - 193L
1,452 Elo+
Solo
Nu Wa
Nu Wa
patced16
Nu Wa
Level 117
God Stats
3W - 5L
1,482 SR
Queue Stats
447W - 320L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
8,156
408
3,322
12,792
14,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Feyti
Zhong Kui
15
1 / 4 / 0
9,295
465
10,711
18,975
12,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Sleverine
Neith
14
3 / 5 / 1
8,961
448
11,524
12,601
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 5 / 2
9,988
499
11,976
17,170
7,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 5 / 5
8,946
447
13,730
23,162
11,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
17
5 / 4 / 5
10,892
545
10,615
18,822
9,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
AmnesinK
Achilles
17
2 / 1 / 5
10,528
526
9,375
17,750
21,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
Atherwyrm
Cabrakan
16
1 / 1 / 14
10,853
543
7,341
16,661
26,521
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
BobFerret
Ishtar
17
5 / 3 / 4
11,238
562
14,531
18,510
7,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
patced16
Nu Wa
19
9 / 0 / 5
11,989
599
21,513
10,889
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
9
Kills
22
22
Deaths
9
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
4
5
1.88
W
Achilles
AmnesinK
Achilles
2
1
5
4.5
W
Cabrakan
Atherwyrm
Cabrakan
1
1
14
8
L
0
3
4
0.67
W
Ishtar
BobFerret
Ishtar
5
3
4
2.33
L
Zhong Kui
Feyti
Zhong Kui
1
4
0
0.25
L
Neith
Sleverine
Neith
3
5
1
0.7
L
3
5
2
0.8
L
2
5
5
0.9
W
Nu Wa
patced16
Nu Wa
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,263
Damage
63,375
84,700
Taken
82,632
52,704
Mitigated
71,293
22,626
Healing
28,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
10,615
2,934
0
7,625
18,822
9,123
0
8,153
10,609
0
93,036
W
Achilles
AmnesinK
Achilles
9,375
1,538
0
6,152
17,750
21,662
1,442
9,602
8,148
0
69,662
W
Cabrakan
Atherwyrm
Cabrakan
7,341
594
876
4,221
16,661
26,521
0
7,734
8,752
19,777
8,466
L
3,322
584
0
1,103
12,792
14,291
0
5,734
6,894
22,717
0
W
Ishtar
BobFerret
Ishtar
14,531
11,162
0
7,618
18,510
7,789
3,443
5,697
12,695
0
95,739
L
Zhong Kui
Feyti
Zhong Kui
10,711
1,653
0
5,335
18,975
12,760
0
8,812
10,163
82,253
0
L
Neith
Sleverine
Neith
11,524
4,948
0
1,831
12,601
6,583
906
2,581
10,020
0
71,169
L
11,976
1,360
1,872
5,832
17,170
7,073
0
3,716
12,790
86,309
0
L
13,730
1,582
0
6,653
23,162
11,997
0
6,274
16,418
57,281
0
W
Nu Wa
patced16
Nu Wa
21,513
6,173
0
1,862
10,889
6,198
2,670
8,500
2,209
114,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,346
Gold Earned
55,500
537
Minions Killed
647
0
Camps Cleared
0
1,807,786
Distance Traveled
1,845,767
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,892
545
133
7
0
422,267
5
W
Achilles
10,528
526
132
7
0
345,763
5
W
Cabrakan
10,853
543
32
2
0
397,393
4
L
Ymir
8,156
408
39
2
0
371,614
2
W
Ishtar
11,238
562
168
8
0
329,290
1
L
Zhong Kui
9,295
465
156
8
0
337,979
5
L
Neith
8,961
448
114
6
0
330,746
4
L
Ra
9,988
499
154
8
0
388,000
2
L
Ares
8,946
447
74
4
0
379,447
3
W
Nu Wa
11,989
599
182
9
0
351,054
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role