Player Matchup

Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
AN-The-Ghost
Anubis
Level 98
God Stats
10W - 13L
1,471 SR
Queue Stats
196W - 220L
1,377 Elo+
Party 1
Anhur
Anhur
KONTOULIS
Anhur
Level 36
God Stats
2W - 3L
1,826 SR
Queue Stats
142W - 128L
1,504 Elo+
Party 3
Arachne
Arachne
Rasta_Jonny
Arachne
Level 158
God Stats
5W - 9L
1,397 SR
Queue Stats
822W - 882L
1,419 Elo+
Party 1
Cerberus
Cerberus
wantlesrain896
Cerberus
Level 60
God Stats
2W - 2L
1,736 SR
Queue Stats
251W - 209L
1,518 Elo+
Party 3
Team Averages
Level 88
1,586 SR
1,463 Elo+

VS

Team Averages
Level 94
1,503 SR
1,423 Elo+
Danzaburou
Danzaburou
GorgonaX01
Danzaburou
Level 88
God Stats
30W - 17L
1,486 SR
Queue Stats
599W - 505L
1,549 Elo+
Party 2
Ymir
Ymir
ImMgggon66
Ymir
Level 87
God Stats
110W - 66L
1,581 SR
Queue Stats
627W - 575L
1,511 Elo+
Party 2
Thor
Thor
Kwurzz
Thor
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,146 Elo+
Solo
Janus
Janus
druida00
Janus
Level 120
God Stats
5W - 10L
1,354 SR
Queue Stats
87W - 79L
1,455 Elo+
Party 4
Mulan
Mulan
juancfx
Mulan
Level 108
God Stats
6W - 4L
1,596 SR
Queue Stats
85W - 78L
1,456 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
2 / 1 / 2
10,744
537
15,185
20,820
21,057
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
1 / 3 / 3
8,926
446
11,607
15,212
8,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
KONTOULIS
Anhur
15
3 / 4 / 1
9,454
473
7,628
11,753
4,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Rasta_Jonny
Arachne
17
4 / 1 / 3
10,702
535
12,238
19,537
10,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
11
0 / 6 / 2
7,578
379
5,804
24,486
16,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GorgonaX01
Danzaburou
18
10 / 2 / 2
12,155
608
18,900
13,871
6,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 2 / 11
9,851
493
13,162
23,561
24,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Kwurzz
Thor
16
2 / 1 / 2
9,893
495
6,184
11,481
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
druida00
Janus
16
1 / 1 / 2
9,781
489
11,647
7,956
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
juancfx
Mulan
16
1 / 4 / 0
10,314
516
13,834
20,594
16,169
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
10
Kills
15
15
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
1
2
3
L
Anubis
1
3
3
0.83
W
Danzaburou
GorgonaX01
Danzaburou
10
2
2
5.5
W
1
2
11
3.25
L
Anhur
KONTOULIS
Anhur
3
4
1
0.88
W
Thor
Kwurzz
Thor
2
1
2
3
L
Arachne
Rasta_Jonny
Arachne
4
1
3
5.5
W
Janus
druida00
Janus
1
1
2
2
W
Mulan
juancfx
Mulan
1
4
0
0.25
L
Cerberus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,462
Damage
63,727
91,808
Taken
77,463
60,556
Mitigated
55,856
35,313
Healing
24,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
15,185
3,231
0
10,004
20,820
21,057
0
1,505
19,269
174
90,258
L
Anubis
11,607
254
0
6,767
15,212
8,144
0
7,623
7,285
64,006
0
W
Danzaburou
GorgonaX01
Danzaburou
18,900
7,348
0
5,088
13,871
6,545
3,330
3,578
10,293
0
104,575
W
13,162
2,621
510
5,618
23,561
24,873
180
7,910
15,651
31,689
7,443
L
Anhur
KONTOULIS
Anhur
7,628
4,110
0
2,855
11,753
4,417
0
1,527
10,226
0
65,529
W
Thor
Kwurzz
Thor
6,184
1,517
0
4,990
11,481
5,062
468
1,439
10,042
0
84,447
L
Arachne
Rasta_Jonny
Arachne
12,238
6,684
0
9,140
19,537
10,086
0
4,794
14,495
0
105,847
W
Janus
druida00
Janus
11,647
651
64
1,608
7,956
3,207
0
3,054
4,902
91,335
0
W
Mulan
juancfx
Mulan
13,834
1,977
0
6,311
20,594
16,169
0
1,604
18,990
0
88,320
L
Cerberus
5,804
610
0
6,547
24,486
16,852
0
6,137
18,199
24,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,404
Gold Earned
51,994
573
Minions Killed
681
0
Camps Cleared
0
1,985,964
Distance Traveled
1,925,416
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,744
537
177
9
0
420,601
5
L
Anubis
8,926
446
106
5
0
332,569
4
W
Danzaburou
12,155
608
177
9
0
410,339
5
W
Ymir
9,851
493
55
3
0
355,802
1
L
Anhur
9,454
473
101
5
0
368,226
4
W
Thor
9,893
495
122
6
0
376,119
4
L
Arachne
10,702
535
145
7
0
467,070
4
W
Janus
9,781
489
162
8
0
429,496
2
W
Mulan
10,314
516
165
8
0
353,660
3
L
Cerberus
7,578
379
44
2
0
397,498
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role