Player Matchup

Anhur
Anhur
 
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
AiltonBr
Aphrodite
Level 118
God Stats
3W - 6L
1,490 SR
Queue Stats
244W - 313L
1,431 Elo+
Solo
Bacchus
Bacchus
xianlucca
Bacchus
Level 127
God Stats
2W - 2L
1,476 SR
Queue Stats
347W - 424L
1,539 Elo+
Solo
Team Averages
Level 133
1,489 SR
1,490 Elo+

VS

Team Averages
Level 129
1,564 SR
1,380 Elo+
Sun Wukong
Sun Wukong
Garuda_my_Wife
Sun Wukong
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Party 1
Anhur
Anhur
ONII-CHAN52
Anhur
Level 147
God Stats
0W - 2L
1,445 SR
Queue Stats
29W - 32L
1,462 Elo+
Party 1
Geb
Geb
matheus2001609
Geb
Level 113
God Stats
1W - 1L
1,747 SR
Queue Stats
11W - 15L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
13 / 4 / 6
13,282
781
34,028
19,036
8,041
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
AiltonBr
Aphrodite
17
2 / 3 / 17
11,715
689
13,061
14,975
9,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
xianlucca
Bacchus
18
5 / 1 / 14
13,415
789
16,115
26,508
42,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Garuda_my_Wife
Sun Wukong
16
2 / 9 / 6
11,102
653
10,967
26,490
22,943
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 8 / 3
12,191
717
20,326
19,126
7,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 6
11,532
678
10,996
28,184
27,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
20
Kills
8
8
Deaths
20
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
13
4
6
4
W
Aphrodite
AiltonBr
Aphrodite
2
3
17
3.5
L
Sun Wukong
Garuda_my_Wife
Sun Wukong
2
9
6
0.56
L
5
8
3
0.81
L
1
3
6
1.33
W
Bacchus
xianlucca
Bacchus
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,204
Damage
42,289
60,519
Taken
73,800
60,510
Mitigated
57,903
27,680
Healing
5,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
34,028
19,198
0
4,865
19,036
8,041
1,773
4,777
14,259
0
69,531
W
Aphrodite
AiltonBr
Aphrodite
13,061
2,346
11,192
8,202
14,975
9,712
204
3,739
11,236
38,621
0
L
Sun Wukong
Garuda_my_Wife
Sun Wukong
10,967
1,635
0
1,236
26,490
22,943
0
8,742
17,748
0
29,699
L
20,326
12,026
0
1,642
19,126
7,941
0
9,773
9,353
0
53,498
L
10,996
1,250
0
2,182
28,184
27,019
0
11,239
16,945
30,581
0
W
Bacchus
xianlucca
Bacchus
16,115
2,912
0
3,421
26,508
42,757
146
2,639
23,869
49,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,412
Gold Earned
34,825
175
Minions Killed
143
10
Camps Cleared
3
912,302
Distance Traveled
848,793
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,282
781
67
4
4
263,140
4
W
Aphrodite
11,715
689
55
3
1
296,901
2
L
Sun Wukong
11,102
653
33
2
1
290,553
1
L
Anhur
12,191
717
85
5
1
236,819
3
L
Geb
11,532
678
25
1
1
321,421
3
W
Bacchus
13,415
789
53
3
5
352,261
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role