Player Matchup

Serqet
Serqet
Masters
 
Serqet
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Grandmaster
 
Jormungandr
Grandmaster
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Grandmaster
Brookescicle
Eset
Grandmaster
Level 78
God Stats
1W - 1L
1,755 SR
Queue Stats
438W - 122L
3,135 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 130
1,585 SR
2,045 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,754 SR
2,233 MMR
Ganesha
Ganesha
Diamond III
Jeff559
Ganesha
Diamond III
Level 157
God Stats
32W - 24L
1,695 SR
Queue Stats
81W - 82L
2,409 MMR
Party 2
Agni
Agni
Diamond V
Kaddysmoove_TyPm
Agni
Diamond V
Level 141
God Stats
6W - 5L
1,676 SR
Queue Stats
47W - 36L
2,214 MMR
Solo
Chaac
Chaac
Platinum III
xDIAMONDxDEAD
Chaac
Platinum III
Level 155
God Stats
5W - 0L
1,892 SR
Queue Stats
24W - 20L
2,075 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 0 / 3
7,958
796
4,194
11,961
10,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
 
Jormungandr
11
1 / 2 / 3
6,856
686
11,382
11,733
5,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 1 / 2
7,092
709
8,791
9,345
5,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AtlasBastetCabrakanHeraSobek

VS

Bans
Ah Muzen CabNikeMedusaOdinChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jeff559
Ganesha
10
0 / 1 / 3
6,921
692
4,418
11,112
9,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 2 / 1
6,706
671
8,529
5,809
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 2 / 2
6,728
673
10,354
11,862
6,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
5
Kills
3
3
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
0
3
3.5
L
Jormungandr
 
Jormungandr
1
2
3
1.25
L
2
1
2
3
W
Ganesha
Jeff559
Ganesha
0
1
3
1.5
W
2
2
1
1.25
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,367
Damage
23,301
33,039
Taken
28,783
21,381
Mitigated
18,638
12,175
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,194
1,045
1,714
3,977
11,961
10,605
0
3,372
8,589
116
13,274
L
Jormungandr
 
Jormungandr
11,382
5,138
0
3,305
11,733
5,636
0
5,989
5,744
34,399
0
L
8,791
930
177
3,002
9,345
5,140
0
3,823
5,522
22,301
0
W
Ganesha
Jeff559
Ganesha
4,418
433
283
4,743
11,112
9,573
0
6,715
3,774
13,686
0
W
8,529
425
0
390
5,809
2,562
0
4,608
900
19,578
0
W
10,354
2,721
0
5,104
11,862
6,503
0
7,928
3,135
0
26,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,906
Gold Earned
20,355
114
Minions Killed
99
6
Camps Cleared
3
597,704
Distance Traveled
578,440
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,958
796
17
2
1
207,446
2
L
Jormungandr
6,856
686
60
6
3
186,649
0
L
Eset
7,092
709
37
4
2
203,609
3
W
Ganesha
6,921
692
2
0
0
192,706
3
W
Agni
6,706
671
36
4
2
187,482
7
W
Chaac
6,728
673
61
6
1
198,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role