Player Matchup

Geb
Geb
Platinum III
FrazzzyDaddy
Geb
Platinum III
Level 156
God Stats
2W - 3L
1,646 SR
Queue Stats
45W - 36L
2,250 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Robty93
Ne Zha
Diamond II
Level 85
God Stats
2W - 3L
1,897 SR
Queue Stats
226W - 162L
2,290 MMR
Party 1
Bakasura
Bakasura
Masters
ωasted
Bakasura
Masters
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
396W - 344L
2,369 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,681 SR
2,303 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,532 SR
2,307 MMR
Sobek
Sobek
Diamond II
Darkrion
Sobek
Diamond II
Level 160
God Stats
5W - 8L
1,296 SR
Queue Stats
72W - 71L
2,333 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond III
S1ick90
Morgan Le Fay
Diamond III
Level 158
God Stats
17W - 13L
1,685 SR
Queue Stats
123W - 127L
2,345 MMR
Solo
Fenrir
Fenrir
Diamond III
VinnyLV87
Fenrir
Diamond III
Level 155
God Stats
26W - 22L
1,616 SR
Queue Stats
578W - 623L
2,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
10,597
623
9,762
19,663
16,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Robty93
Ne Zha
17
4 / 1 / 4
11,749
691
21,429
20,580
20,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
ωasted
Bakasura
17
2 / 2 / 5
12,165
716
15,182
20,323
17,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
HadesAchillesAgniAresAphrodite

VS

Bans
Ah Muzen CabHeimdallrBaron SamediChernobogBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Darkrion
Sobek
15
1 / 1 / 4
11,504
677
11,761
17,074
21,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
S1ick90
Morgan Le Fay
16
4 / 2 / 2
11,144
656
19,013
11,718
6,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
VinnyLV87
Fenrir
14
1 / 5 / 4
10,100
594
10,203
25,420
27,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
8
Kills
6
6
Deaths
8
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
Darkrion
Sobek
1
1
4
3
L
2
3
5
1.5
L
Ne Zha
Robty93
Ne Zha
4
1
4
6
W
Morgan Le Fay
S1ick90
Morgan Le Fay
4
2
2
2.5
W
Fenrir
VinnyLV87
Fenrir
1
5
4
0.6
L
Bakasura
ωasted
Bakasura
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,373
Damage
40,977
60,566
Taken
54,212
54,563
Mitigated
56,016
25,144
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Darkrion
Sobek
11,761
926
0
5,250
17,074
21,734
0
4,424
11,595
33,239
0
L
9,762
891
0
5,317
19,663
16,128
534
8,324
10,440
22,362
0
L
Ne Zha
Robty93
Ne Zha
21,429
3,788
0
7,526
20,580
20,732
1,170
11,476
8,637
610
65,823
W
Morgan Le Fay
S1ick90
Morgan Le Fay
19,013
1,305
297
2,632
11,718
6,355
0
2,071
9,447
58,823
0
W
Fenrir
VinnyLV87
Fenrir
10,203
2,346
0
2,642
25,420
27,927
0
4,449
18,721
0
28,001
L
Bakasura
ωasted
Bakasura
15,182
8,434
2,340
9,961
20,323
17,703
1,495
11,624
8,317
146
37,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,511
Gold Earned
32,748
183
Minions Killed
179
15
Camps Cleared
0
1,030,498
Distance Traveled
926,635
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,504
677
29
2
0
294,216
5
L
Geb
10,597
623
25
1
3
332,572
7
L
Ne Zha
11,749
691
77
5
2
361,882
2
W
Morgan Le Fay
11,144
656
111
7
0
318,314
6
W
Fenrir
10,100
594
39
2
0
314,105
2
L
Bakasura
12,165
716
81
5
10
336,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role