Player Matchup

Baron Samedi
Baron Samedi
Hurmahgawd
Baron Samedi
Level 160
God Stats
7W - 11L
1,359 SR
Queue Stats
2,087W - 1,848L
1,647 Elo+
Solo
Agni
Agni
MikeHockuslong
Agni
Level 149
God Stats
3W - 1L
1,583 SR
Queue Stats
161W - 180L
1,563 Elo+
Solo
Cthulhu
Cthulhu
MuchKestrel
Cthulhu
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 98L
1,506 Elo+
Solo
Arachne
Arachne
OllantaHumala
Arachne
Level 131
God Stats
4W - 2L
1,441 SR
Queue Stats
337W - 343L
1,527 Elo+
Solo
Neith
Neith
speeerman
Neith
Level 160
God Stats
6W - 14L
1,383 SR
Queue Stats
761W - 780L
1,564 Elo+
Solo
Team Averages
Level 143
1,453 SR
1,561 Elo+

VS

Team Averages
Level 138
1,446 SR
1,539 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Arcangel94
Ares
Level 150
God Stats
1W - 3L
1,281 SR
Queue Stats
464W - 489L
1,536 Elo+
Solo
Cupid
Cupid
GrumpyGimpy
Cupid
Level 146
God Stats
2W - 3L
1,383 SR
Queue Stats
244W - 241L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
buenatarde
Ah Muzen Cab
Level 138
God Stats
0W - 1L
1,538 SR
Queue Stats
18W - 10L
1,619 Elo+
Solo
Hercules
Hercules
netsuun
Hercules
Level 109
God Stats
6W - 6L
1,530 SR
Queue Stats
279W - 304L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hurmahgawd
Baron Samedi
18
4 / 1 / 9
10,522
752
23,097
10,410
7,678
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 1 / 10
9,614
687
16,617
13,958
7,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MuchKestrel
Cthulhu
18
4 / 4 / 11
11,408
815
13,334
26,150
38,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
15
3 / 3 / 9
9,884
706
10,772
16,092
10,884
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
speeerman
Neith
18
3 / 0 / 10
10,589
756
16,789
13,135
8,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
1 / 2 / 6
9,087
649
7,390
19,105
20,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 4 / 5
9,513
680
12,511
19,813
32,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 3 / 6
8,258
590
15,227
14,498
9,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
buenatarde
Ah Muzen Cab
17
1 / 4 / 6
8,833
631
15,830
17,049
11,338
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Hercules
netsuun
Hercules
15
1 / 3 / 7
8,405
600
8,837
18,302
22,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
15
Kills
8
9
Deaths
16
49
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
2
6
2
L
3
4
5
1.38
L
2
3
6
1.67
W
Baron Samedi
Hurmahgawd
Baron Samedi
4
1
9
8.5
W
1
1
10
6
W
Cthulhu
MuchKestrel
Cthulhu
4
4
11
2.38
W
Arachne
3
3
9
2.5
L
Ah Muzen Cab
buenatarde
Ah Muzen Cab
1
4
6
1
L
Hercules
netsuun
Hercules
1
3
7
1.5
W
Neith
speeerman
Neith
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,609
Damage
59,795
79,745
Taken
88,767
72,756
Mitigated
96,194
38,158
Healing
33,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
7,390
573
1,978
5,610
19,105
20,533
0
9,732
9,373
8,847
0
L
12,511
264
379
1,484
19,813
32,064
0
10,462
9,351
23,198
0
L
15,227
7,229
1,919
4,637
14,498
9,689
0
9,665
4,833
0
31,439
W
Baron Samedi
Hurmahgawd
Baron Samedi
23,097
1,663
13,873
3,995
10,410
7,678
1,083
2,729
7,681
45,924
0
W
16,617
645
1,260
3,490
13,958
7,229
1,943
4,041
9,917
30,235
0
W
Cthulhu
MuchKestrel
Cthulhu
13,334
1,178
1,717
4,088
26,150
38,831
457
5,325
20,825
25,584
0
W
Arachne
10,772
6,449
2,672
3,185
16,092
10,884
1,936
4,296
11,796
26
14,505
L
Ah Muzen Cab
buenatarde
Ah Muzen Cab
15,830
5,606
3,751
6,637
17,049
11,338
1,050
11,590
5,459
0
49,813
L
Hercules
netsuun
Hercules
8,837
770
1,526
5,693
18,302
22,570
0
11,646
6,656
0
23,002
W
Neith
speeerman
Neith
16,789
4,667
0
3,878
13,135
8,134
2,143
3,510
9,625
21
42,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,017
Gold Earned
44,096
195
Minions Killed
164
0
Camps Cleared
0
1,326,968
Distance Traveled
1,169,206
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,087
649
3
0
0
255,983
1
L
Ares
9,513
680
16
1
0
218,079
0
L
Cupid
8,258
590
54
4
0
234,062
0
W
Baron Samedi
10,522
752
50
4
0
265,727
1
W
Agni
9,614
687
33
2
0
278,038
1
W
Cthulhu
11,408
815
25
2
0
253,604
0
W
Arachne
9,884
706
6
0
0
292,412
0
L
Ah Muzen Cab
8,833
631
56
4
0
242,246
2
L
Hercules
8,405
600
35
3
0
218,836
0
W
Neith
10,589
756
81
6
0
237,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role