Player Matchup

Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
EleckStark
Fenrir
Level 105
God Stats
5W - 3L
1,420 SR
Queue Stats
131W - 106L
1,435 Elo+
Solo
Mercury
Mercury
Frostterxx
Mercury
Level 125
God Stats
59W - 49L
1,523 SR
Queue Stats
1,071W - 1,029L
1,481 Elo+
Solo
Izanami
Izanami
zaracatunga10
Izanami
Level 65
God Stats
2W - 0L
1,726 SR
Queue Stats
66W - 72L
1,444 Elo+
Solo
Team Averages
Level 107
1,534 SR
1,472 Elo+

VS

Team Averages
Level 113
1,416 SR
1,510 Elo+
Zhong Kui
Zhong Kui
Dmnt10
Zhong Kui
Level 105
God Stats
13W - 7L
1,642 SR
Queue Stats
147W - 155L
1,468 Elo+
Solo
Rama
Rama
fonsecaMONSTER
Rama
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 66L
1,500 Elo+
Solo
Sobek
Sobek
legendsdazoeira
Sobek
Level 107
God Stats
1W - 3L
1,151 SR
Queue Stats
261W - 248L
1,478 Elo+
Solo
Lancelot
Lancelot
nicoskin
Lancelot
Level 146
God Stats
0W - 3L
1,131 SR
Queue Stats
42W - 42L
1,552 Elo+
Solo
Vulcan
Vulcan
rodrodrod
Vulcan
Level 101
God Stats
42W - 33L
1,657 SR
Queue Stats
272W - 266L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 1 / 3
7,697
641
6,671
4,929
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
 
Erlang Shen
12
1 / 0 / 1
6,948
579
5,849
7,244
4,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
EleckStark
Fenrir
8
1 / 0 / 3
5,606
467
3,230
10,591
6,101
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Frostterxx
Mercury
12
5 / 0 / 5
7,175
598
4,669
7,681
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
12
2 / 0 / 2
7,134
595
7,833
6,568
2,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dmnt10
Zhong Kui
11
0 / 1 / 0
6,033
503
4,461
8,547
6,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 0
5,712
476
4,268
12,125
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 0 / 0
5,205
434
2,586
9,554
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
nicoskin
Lancelot
11
1 / 4 / 0
6,135
511
3,591
10,254
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
rodrodrod
Vulcan
10
0 / 3 / 0
5,911
493
5,990
5,180
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
12
Kills
1
1
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
3
4.5
W
Erlang Shen
 
Erlang Shen
1
0
1
1.5
L
Zhong Kui
Dmnt10
Zhong Kui
0
1
0
0
W
Fenrir
EleckStark
Fenrir
1
0
3
2.5
W
Mercury
Frostterxx
Mercury
5
0
5
7.5
L
0
4
0
0
L
0
0
0
0
L
Lancelot
nicoskin
Lancelot
1
4
0
0.25
L
Vulcan
rodrodrod
Vulcan
0
3
0
0
W
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,252
Damage
20,896
37,013
Taken
45,660
17,808
Mitigated
21,965
10,184
Healing
13,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,671
1,009
0
1,617
4,929
1,930
0
2,285
2,644
56,986
0
W
Erlang Shen
 
Erlang Shen
5,849
3,168
0
4,392
7,244
4,830
0
3,759
3,118
0
48,171
L
Zhong Kui
Dmnt10
Zhong Kui
4,461
951
0
3,350
8,547
6,423
0
0
8,547
37,566
0
W
Fenrir
EleckStark
Fenrir
3,230
782
0
1,588
10,591
6,101
0
4,336
5,553
0
15,665
W
Mercury
Frostterxx
Mercury
4,669
1,960
0
946
7,681
2,820
0
2,033
5,636
0
46,735
L
4,268
3,579
0
5,089
12,125
3,626
41
0
12,125
0
46,229
L
2,586
408
0
4,060
9,554
5,578
0
1,836
6,750
16,531
0
L
Lancelot
nicoskin
Lancelot
3,591
1,201
0
500
10,254
4,306
0
1,903
8,256
0
44,062
L
Vulcan
rodrodrod
Vulcan
5,990
1,172
0
280
5,180
2,032
0
2,495
2,457
49,840
0
W
Izanami
7,833
4,965
0
1,641
6,568
2,127
198
245
6,087
0
66,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
28,996
424
Minions Killed
355
0
Camps Cleared
0
1,287,250
Distance Traveled
1,165,680
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,697
641
117
10
0
222,680
3
W
Erlang Shen
6,948
579
96
8
0
264,419
3
L
Zhong Kui
6,033
503
85
7
0
205,154
6
W
Fenrir
5,606
467
20
2
0
269,999
3
W
Mercury
7,175
598
83
7
0
300,581
0
L
Rama
5,712
476
71
6
0
197,763
4
L
Sobek
5,205
434
28
2
0
252,704
4
L
Lancelot
6,135
511
80
7
0
272,334
4
L
Vulcan
5,911
493
91
8
0
237,725
2
W
Izanami
7,134
595
108
9
0
229,571
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role