Player Matchup

Thor
Thor
DJRobRock
Thor
Level 160
God Stats
7W - 11L
1,435 SR
Queue Stats
490W - 446L
1,476 Elo+
Solo
Hercules
Hercules
DelicatePluto34
Hercules
Level 56
God Stats
1W - 3L
1,456 SR
Queue Stats
183W - 162L
1,564 Elo+
Solo
Ullr
Ullr
XxChiefIT420xX
Ullr
Level 87
God Stats
35W - 27L
1,550 SR
Queue Stats
94W - 72L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
YungChek
Zhong Kui
Level 137
God Stats
1W - 3L
1,514 SR
Queue Stats
282W - 272L
1,458 Elo+
Solo
Ymir
Ymir
tengriii
Ymir
Level 149
God Stats
5W - 12L
1,448 SR
Queue Stats
339W - 327L
1,468 Elo+
Solo
Team Averages
Level 118
1,481 SR
1,498 Elo+

VS

Team Averages
Level 120
1,460 SR
1,479 Elo+
Poseidon
Poseidon
JesscoUwU
Poseidon
Level 120
God Stats
1W - 0L
1,202 SR
Queue Stats
8W - 6L
1,496 Elo+
Solo
Mercury
Mercury
KyNasChu
Mercury
Level 147
God Stats
9W - 5L
1,565 SR
Queue Stats
165W - 190L
1,498 Elo+
Solo
Athena
Athena
QueenLaDeefa
Athena
Level 121
God Stats
11W - 5L
1,817 SR
Queue Stats
228W - 247L
1,444 Elo+
Solo
Chernobog
Chernobog
TypicalShotgun
Chernobog
Level 88
God Stats
3W - 4L
1,231 SR
Queue Stats
284W - 265L
1,537 Elo+
Solo
Nike
Nike
ice fire ball
Nike
Level 123
God Stats
2W - 1L
1,483 SR
Queue Stats
160W - 168L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
5 / 4 / 0
8,014
534
7,832
12,368
5,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
11
0 / 3 / 2
5,971
398
5,670
13,843
8,327
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 4 / 0
7,212
481
5,732
10,968
4,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
YungChek
Zhong Kui
13
2 / 3 / 2
7,571
505
7,602
10,752
8,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
13
3 / 2 / 3
8,239
549
9,469
15,751
10,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JesscoUwU
Poseidon
13
1 / 3 / 5
7,857
524
7,476
8,886
3,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
KyNasChu
Mercury
14
4 / 4 / 4
8,479
565
6,376
14,701
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
12
1 / 0 / 7
7,694
513
7,094
16,169
11,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chernobog
TypicalShotgun
Chernobog
15
8 / 0 / 1
9,155
610
12,282
10,349
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 4 / 2
7,812
521
10,468
14,440
9,427
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
16
16
Deaths
11
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
5
4
0
1.25
L
Hercules
0
3
2
0.33
W
Poseidon
JesscoUwU
Poseidon
1
3
5
1.17
W
Mercury
KyNasChu
Mercury
4
4
4
1.5
W
Athena
1
0
7
4.5
W
Chernobog
TypicalShotgun
Chernobog
8
0
1
8.5
L
1
4
0
0.25
L
Zhong Kui
YungChek
Zhong Kui
2
3
2
1
W
2
4
2
0.75
L
Ymir
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,305
Damage
43,696
63,682
Taken
64,545
36,395
Mitigated
35,140
15,533
Healing
18,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,832
2,998
0
3,516
12,368
5,486
0
1,321
11,047
0
47,529
L
Hercules
5,670
1,071
0
1,376
13,843
8,327
0
3,698
10,145
79
24,801
W
Poseidon
JesscoUwU
Poseidon
7,476
1,447
124
2,682
8,886
3,893
552
5,036
3,850
60,951
0
W
Mercury
KyNasChu
Mercury
6,376
4,193
0
710
14,701
5,592
0
1,184
13,517
0
78,459
W
Athena
7,094
2,601
2,504
4,281
16,169
11,929
163
3,025
13,144
24,121
6,195
W
Chernobog
TypicalShotgun
Chernobog
12,282
7,624
0
5,579
10,349
4,299
1,600
10
10,339
0
75,030
L
5,732
1,996
0
1,070
10,968
4,001
0
1,265
9,703
0
51,346
L
Zhong Kui
YungChek
Zhong Kui
7,602
930
0
4,359
10,752
8,460
0
6,349
4,403
60,901
0
W
10,468
1,893
0
2,509
14,440
9,427
0
7,188
7,252
0
48,801
L
Ymir
9,469
2,903
0
5,212
15,751
10,121
0
899
14,852
58,818
3,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,007
Gold Earned
40,997
435
Minions Killed
476
0
Camps Cleared
0
1,316,428
Distance Traveled
1,445,804
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,014
534
85
6
0
259,830
3
L
Hercules
5,971
398
31
2
0
301,645
4
W
Poseidon
7,857
524
110
7
0
284,686
2
W
Mercury
8,479
565
118
8
0
295,401
2
W
Athena
7,694
513
49
3
0
323,627
5
W
Chernobog
9,155
610
124
8
0
271,880
0
L
Ullr
7,212
481
100
7
0
255,213
1
L
Zhong Kui
7,571
505
114
8
0
250,635
2
W
Nike
7,812
521
75
5
0
270,210
3
L
Ymir
8,239
549
105
7
0
249,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role