Player Matchup

Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ShoKapiKVoDKa
Mercury
Level 59
God Stats
19W - 15L
1,546 SR
Queue Stats
161W - 142L
1,547 Elo+
Party 1
Vulcan
Vulcan
SteveRambo69
Vulcan
Level 113
God Stats
5W - 7L
1,741 SR
Queue Stats
140W - 141L
1,510 Elo+
Solo
Team Averages
Level 79
1,596 SR
1,519 Elo+

VS

Team Averages
Level 93
1,514 SR
1,511 Elo+
Neith
Neith
 
Neith
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
CondeGordo
Discordia
Level 74
God Stats
94W - 76L
1,542 SR
Queue Stats
124W - 113L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 1 / 3
9,708
693
3,138
20,150
26,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
14
3 / 3 / 1
9,256
661
6,899
12,756
7,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
12
0 / 2 / 4
8,421
602
10,455
7,448
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 0 / 2
10,258
733
10,146
8,483
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
 
Sun Wukong
15
3 / 4 / 3
9,751
697
9,825
17,786
13,069
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
CondeGordo
Discordia
14
0 / 0 / 6
9,190
656
15,904
4,215
1,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
4
Kills
6
6
Deaths
4
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
3
2.5
W
Neith
 
Neith
3
0
2
4
W
Sun Wukong
 
Sun Wukong
3
4
3
1.13
W
Discordia
CondeGordo
Discordia
0
0
6
3
L
Mercury
3
3
1
1.17
L
Vulcan
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,492
Damage
35,875
40,354
Taken
30,484
37,644
Mitigated
19,457
5,406
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,138
435
80
3,814
20,150
26,336
0
8,010
12,140
15,656
0
W
Neith
 
Neith
10,146
3,515
0
2,189
8,483
4,671
1,405
3,496
4,843
0
59,850
W
Sun Wukong
 
Sun Wukong
9,825
1,934
0
4,160
17,786
13,069
342
7,495
10,001
0
34,622
W
Discordia
CondeGordo
Discordia
15,904
931
0
1,638
4,215
1,717
1,044
2,725
1,410
42,901
0
L
Mercury
6,899
3,301
162
840
12,756
7,771
0
5,532
7,224
0
26,332
L
Vulcan
10,455
2,904
0
510
7,448
3,537
0
2,563
4,885
38,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
29,199
152
Minions Killed
214
4
Camps Cleared
9
750,823
Distance Traveled
821,932
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,708
693
20
1
0
253,011
4
W
Neith
10,258
733
111
8
3
291,693
5
W
Sun Wukong
9,751
697
34
2
1
254,232
1
W
Discordia
9,190
656
69
5
5
276,007
5
L
Mercury
9,256
661
58
4
1
293,531
1
L
Vulcan
8,421
602
74
5
3
204,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role