Player Matchup

Chaac
Chaac
Gold IV
COLIN385
Chaac
Gold IV
Level 149
God Stats
12W - 11L
1,604 SR
Queue Stats
17W - 34L
1,811 MMR
Solo
Agni
Agni
Silver III
HunterKinG_29
Agni
Silver III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 84L
1,408 MMR
Solo
Hercules
Hercules
Gold III
Imperius GG
Hercules
Gold III
Level 122
God Stats
11W - 16L
1,478 SR
Queue Stats
36W - 54L
1,593 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,527 SR
1,604 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,634 SR
1,964 MMR
Scylla
Scylla
Platinum III
Cevva__
Scylla
Platinum III
Level 155
God Stats
11W - 8L
1,684 SR
Queue Stats
102W - 73L
2,166 MMR
Party 1
Terra
Terra
Silver V
apegua
Terra
Silver V
Level 101
God Stats
3W - 1L
1,502 SR
Queue Stats
6W - 12L
1,334 MMR
Solo
Hou Yi
Hou Yi
Platinum I
arcyato
Hou Yi
Platinum I
Level 157
God Stats
23W - 11L
1,716 SR
Queue Stats
69W - 38L
2,393 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
COLIN385
Chaac
14
0 / 5 / 2
9,546
562
10,433
25,414
28,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 4 / 2
11,513
677
19,806
13,499
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Imperius GG
Hercules
15
2 / 2 / 1
10,195
600
12,348
19,135
21,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Baron SamediAtlasShivaThothAh Muzen Cab

VS

Bans
PersephoneOdinHeraCabrakanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cevva__
Scylla
17
4 / 3 / 6
11,173
657
24,699
13,938
6,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Terra
apegua
Terra
15
0 / 0 / 11
11,283
664
4,719
17,888
19,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
arcyato
Hou Yi
17
7 / 1 / 4
11,561
680
18,800
19,179
11,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
11
11
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
COLIN385
Chaac
0
5
2
0.2
W
Scylla
Cevva__
Scylla
4
3
6
2.33
L
2
4
2
0.75
L
Hercules
Imperius GG
Hercules
2
2
1
1.25
W
Terra
apegua
Terra
0
0
11
5.5
W
Hou Yi
arcyato
Hou Yi
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,587
Damage
48,218
58,048
Taken
51,005
54,538
Mitigated
38,008
17,319
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
COLIN385
Chaac
10,433
962
468
8,748
25,414
28,423
0
10,686
14,098
0
41,598
W
Scylla
Cevva__
Scylla
24,699
3,176
0
530
13,938
6,582
862
5,994
7,564
63,473
0
L
19,806
1,121
0
2,100
13,499
4,444
0
8,191
5,010
66,907
0
L
Hercules
Imperius GG
Hercules
12,348
2,427
51
5,952
19,135
21,671
82
10,043
8,760
0
23,201
W
Terra
apegua
Terra
4,719
685
8,286
6,278
17,888
19,485
310
6,637
10,778
13,193
0
W
Hou Yi
arcyato
Hou Yi
18,800
10,413
0
2,356
19,179
11,941
1,744
7,249
11,564
0
49,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,254
Gold Earned
34,017
194
Minions Killed
167
11
Camps Cleared
4
920,354
Distance Traveled
962,369
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,546
562
55
3
4
302,197
6
W
Scylla
11,173
657
102
6
3
319,009
2
L
Agni
11,513
677
112
7
6
301,853
5
L
Hercules
10,195
600
27
2
1
316,304
2
W
Terra
11,283
664
11
1
0
332,899
8
W
Hou Yi
11,561
680
54
3
1
310,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role