Player Matchup

Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Silver II
 
Mulan
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold V
TokugawaBakufu
Hades
Gold V
Level 47
God Stats
2W - 2L
1,605 SR
Queue Stats
10W - 10L
1,792 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,535 SR
1,597 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,542 SR
1,429 MMR
Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Diamond V
cristian14902
Discordia
Diamond V
Level 109
God Stats
55W - 32L
1,697 SR
Queue Stats
148W - 126L
1,835 MMR
Party 1
Guan Yu
Guan Yu
Silver III
lukatoni
Guan Yu
Silver III
Level 83
God Stats
40W - 51L
1,430 SR
Queue Stats
89W - 145L
951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
4 / 3 / 2
11,861
659
15,018
18,047
8,338
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
 
Mulan
16
1 / 9 / 4
11,772
654
7,770
23,004
31,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 4 / 4
11,810
656
10,800
22,970
33,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
GaneshaThothBaron SamediAtlasTerra

VS

Bans
PersephoneAchillesCabrakanKumbhakarnaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
9 / 1 / 7
13,891
772
31,449
14,419
7,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
cristian14902
Discordia
18
3 / 3 / 12
12,372
687
16,556
11,718
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
lukatoni
Guan Yu
17
4 / 3 / 11
13,631
757
10,170
20,455
21,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
16
16
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
3
2
1.67
L
Mulan
 
Mulan
1
9
4
0.33
W
Medusa
 
Medusa
9
1
7
12.5
L
2
4
4
1
W
Discordia
cristian14902
Discordia
3
3
12
3
W
Guan Yu
lukatoni
Guan Yu
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,588
Damage
58,175
64,021
Taken
46,592
73,782
Mitigated
34,077
10,353
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
15,018
7,937
0
2,892
18,047
8,338
0
4,384
13,663
0
70,296
L
Mulan
 
Mulan
7,770
737
0
2,281
23,004
31,974
0
5,606
17,398
0
18,396
W
Medusa
 
Medusa
31,449
14,305
0
1,655
14,419
7,948
2,580
4,257
10,162
0
111,156
L
10,800
968
220
4,960
22,970
33,470
0
7,074
15,896
34,141
0
W
Discordia
cristian14902
Discordia
16,556
804
0
1,182
11,718
4,800
143
3,398
8,320
44,649
0
W
Guan Yu
lukatoni
Guan Yu
10,170
1,492
3,038
8,220
20,455
21,329
30
3,275
17,180
0
22,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
39,894
181
Minions Killed
229
5
Camps Cleared
11
974,541
Distance Traveled
1,094,490
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,861
659
98
5
4
346,241
0
L
Mulan
11,772
654
23
1
0
312,774
8
W
Medusa
13,891
772
151
8
5
354,163
3
L
Hades
11,810
656
60
3
1
315,526
2
W
Discordia
12,372
687
57
3
5
358,399
3
W
Guan Yu
13,631
757
21
1
1
381,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role