Player Matchup

Gilgamesh
Gilgamesh
BLoodburniNG-29
Gilgamesh
Level 159
God Stats
25W - 3L
2,058 SR
Queue Stats
705W - 103L
2,037 Elo+
Party 1
Rama
Rama
Dreamshoot94
Rama
Level 143
God Stats
5W - 1L
1,720 SR
Queue Stats
188W - 62L
1,711 Elo+
Party 1
Zeus
Zeus
ZWS_TwiSster
Zeus
Level 160
God Stats
18W - 2L
1,734 SR
Queue Stats
745W - 107L
1,982 Elo+
Party 1
Team Averages
Level 154
1,837 SR
1,910 Elo+

VS

Team Averages
Level 95
1,655 SR
1,572 Elo+
Sylvanus
Sylvanus
DioSauro_DINA
Sylvanus
Level 101
God Stats
2W - 3L
1,602 SR
Queue Stats
72W - 57L
1,615 Elo+
Solo
Ne Zha
Ne Zha
Pentaggons
Ne Zha
Level 137
God Stats
12W - 18L
1,523 SR
Queue Stats
245W - 243L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
javalin91
Baron Samedi
Level 46
God Stats
1W - 1L
1,841 SR
Queue Stats
29W - 32L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLoodburniNG-29
Gilgamesh
12
3 / 1 / 8
7,387
739
9,108
9,362
7,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 8
7,666
767
7,122
6,972
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 2 / 4
7,885
789
10,557
5,964
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DioSauro_DINA
Sylvanus
10
1 / 2 / 2
6,673
667
3,654
10,148
7,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
Pentaggons
Ne Zha
10
2 / 5 / 1
7,102
710
9,008
9,309
5,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
javalin91
Baron Samedi
12
1 / 4 / 2
7,063
706
5,184
10,507
5,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
4
4
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BLoodburniNG-29
Gilgamesh
3
1
8
7
L
Sylvanus
DioSauro_DINA
Sylvanus
1
2
2
1
W
3
1
8
7
L
Ne Zha
Pentaggons
Ne Zha
2
5
1
0.5
W
5
2
4
3.5
L
Baron Samedi
javalin91
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,787
Damage
17,846
22,298
Taken
29,964
12,189
Mitigated
19,290
5,343
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BLoodburniNG-29
Gilgamesh
9,108
2,647
0
2,020
9,362
7,822
0
5,437
3,925
0
12,909
L
Sylvanus
DioSauro_DINA
Sylvanus
3,654
550
1,469
3,421
10,148
7,909
0
4,026
5,363
9,468
0
W
7,122
6,076
0
2,818
6,972
2,522
0
2,254
4,718
0
27,249
L
Ne Zha
Pentaggons
Ne Zha
9,008
1,774
246
684
9,309
5,593
0
3,412
5,815
0
19,259
W
10,557
640
0
505
5,964
1,845
0
1,685
4,279
38,726
0
L
Baron Samedi
javalin91
Baron Samedi
5,184
322
674
3,350
10,507
5,788
24
3,164
7,328
25,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,938
Gold Earned
20,838
136
Minions Killed
89
7
Camps Cleared
2
535,021
Distance Traveled
525,878
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,387
739
16
2
1
194,181
3
L
Sylvanus
6,673
667
23
2
1
161,389
4
W
Rama
7,666
767
37
4
1
175,815
1
L
Ne Zha
7,102
710
18
2
1
173,405
2
W
Zeus
7,885
789
83
8
5
165,025
4
L
Baron Samedi
7,063
706
48
5
0
191,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role