Player Matchup

Tsukuyomi
Tsukuyomi
Damenwarrior
Tsukuyomi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,500 Elo+
Solo
Cerberus
Cerberus
Ruij Tokyo
Cerberus
Level 102
God Stats
0W - 1L
1,719 SR
Queue Stats
198W - 239L
1,335 Elo+
Solo
Chiron
Chiron
sasar72
Chiron
Level 126
God Stats
1W - 8L
1,321 SR
Queue Stats
111W - 169L
1,382 Elo+
Solo
Team Averages
Level 117
1,514 SR
1,406 Elo+

VS

Team Averages
Level 121
1,534 SR
1,450 Elo+
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BrazyDamu410
Tyr
Level 154
God Stats
18W - 27L
1,517 SR
Queue Stats
104W - 113L
1,495 Elo+
Solo
Ao Kuang
Ao Kuang
Nisanth1
Ao Kuang
Level 87
God Stats
30W - 19L
1,584 SR
Queue Stats
227W - 315L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Damenwarrior
Tsukuyomi
10
1 / 4 / 1
6,209
621
4,642
8,402
4,124
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Ruij Tokyo
Cerberus
11
0 / 1 / 2
6,763
676
7,315
13,446
11,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
sasar72
Chiron
11
1 / 0 / 1
6,462
646
8,413
5,064
2,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 3
6,729
673
5,611
7,571
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 4
6,595
660
10,850
8,179
7,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Nisanth1
Ao Kuang
12
2 / 0 / 3
7,611
761
4,987
10,275
7,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
5
5
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
3
1.75
W
1
0
4
3
L
Tsukuyomi
Damenwarrior
Tsukuyomi
1
4
1
0.38
W
Ao Kuang
Nisanth1
Ao Kuang
2
0
3
3.5
L
Cerberus
Ruij Tokyo
Cerberus
0
1
2
1
L
Chiron
sasar72
Chiron
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
21,448
26,912
Taken
26,025
18,362
Mitigated
18,058
9,015
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,611
1,431
0
1,572
7,571
3,742
0
2,560
5,011
0
21,341
W
10,850
2,010
495
2,856
8,179
7,262
0
1,987
6,192
0
25,522
L
Tsukuyomi
Damenwarrior
Tsukuyomi
4,642
1,289
186
296
8,402
4,124
0
1,538
6,741
0
9,422
W
Ao Kuang
Nisanth1
Ao Kuang
4,987
1,020
1,511
4,489
10,275
7,054
0
2,979
7,296
15,908
0
L
Cerberus
Ruij Tokyo
Cerberus
7,315
523
0
5,517
13,446
11,823
0
2,636
10,307
21,549
0
L
Chiron
sasar72
Chiron
8,413
2,500
1,377
1,639
5,064
2,415
0
1,250
3,690
0
30,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,434
Gold Earned
20,935
121
Minions Killed
94
5
Camps Cleared
4
515,099
Distance Traveled
590,681
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,729
673
36
4
3
174,488
2
W
Tyr
6,595
660
30
3
0
214,570
3
L
Tsukuyomi
6,209
621
17
2
3
168,644
2
W
Ao Kuang
7,611
761
28
3
1
201,623
4
L
Cerberus
6,763
676
50
5
1
157,200
4
L
Chiron
6,462
646
54
5
1
189,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role