Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
TheAnswer97_
Kukulkan
Level 98
God Stats
4W - 7L
1,569 SR
Queue Stats
274W - 295L
1,416 Elo+
Solo
Guan Yu
Guan Yu
Ystaxi
Guan Yu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,619 Elo+
Party 2
Charybdis
Charybdis
l_4RTiiST3_76
Charybdis
Level 119
God Stats
3W - 2L
1,515 SR
Queue Stats
371W - 397L
1,491 Elo+
Solo
Nu Wa
Nu Wa
scalar080lottery
Nu Wa
Level 109
God Stats
5W - 1L
1,728 SR
Queue Stats
378W - 408L
1,480 Elo+
Solo
Team Averages
Level 98
1,563 SR
1,501 Elo+

VS

Team Averages
Level 119
1,423 SR
1,466 Elo+
Artemis
Artemis
Kanasov
Artemis
Level 128
God Stats
2W - 7L
1,263 SR
Queue Stats
422W - 446L
1,465 Elo+
Party 3
Tiamat
Tiamat
Leprechaun1971
Tiamat
Level 158
God Stats
14W - 14L
1,499 SR
Queue Stats
887W - 938L
1,464 Elo+
Party 1
Ganesha
Ganesha
Lilithlucifurr
Ganesha
Level 160
God Stats
22W - 20L
1,561 SR
Queue Stats
1,436W - 1,536L
1,464 Elo+
Party 1
Terra
Terra
MrAmarfii
Terra
Level 108
God Stats
1W - 4L
1,289 SR
Queue Stats
245W - 257L
1,477 Elo+
Party 3
Odin
Odin
VungleMungle
Odin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 134L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
7 / 2 / 9
9,273
843
15,601
11,093
5,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
TheAnswer97_
Kukulkan
18
6 / 0 / 10
10,017
911
12,730
6,508
3,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Ystaxi
Guan Yu
14
3 / 3 / 10
8,225
748
9,417
14,979
17,958
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
l_4RTiiST3_76
Charybdis
14
2 / 4 / 13
8,232
748
10,092
12,431
5,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 15
8,004
728
13,033
8,706
3,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kanasov
Artemis
16
6 / 3 / 1
9,056
823
14,210
12,629
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 4 / 4
8,005
728
12,932
11,682
9,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 8
7,206
655
5,603
16,255
18,831
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Terra
MrAmarfii
Terra
15
1 / 2 / 8
8,164
742
8,646
13,849
16,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 4 / 5
7,502
682
4,557
14,997
14,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
18
Kills
11
11
Deaths
20
57
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
2
9
5.75
L
Artemis
Kanasov
Artemis
6
3
1
2.17
L
3
4
4
1.25
L
0
7
8
0.57
L
Terra
MrAmarfii
Terra
1
2
8
2.5
W
Kukulkan
TheAnswer97_
Kukulkan
6
0
10
11
L
1
4
5
0.88
W
Guan Yu
Ystaxi
Guan Yu
3
3
10
2.67
W
Charybdis
l_4RTiiST3_76
Charybdis
2
4
13
2.13
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,873
Damage
45,948
53,717
Taken
69,412
35,299
Mitigated
67,269
28,952
Healing
20,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
15,601
6,254
0
1,224
11,093
5,100
939
5,150
5,943
0
28,298
L
Artemis
Kanasov
Artemis
14,210
4,173
472
2,361
12,629
7,943
96
5,309
7,320
0
34,478
L
12,932
585
2,799
2,922
11,682
9,609
0
4,183
7,499
30,993
0
L
5,603
688
0
376
16,255
18,831
0
4,757
11,498
13,569
0
L
Terra
MrAmarfii
Terra
8,646
202
4,975
3,806
13,849
16,802
0
4,342
9,507
20,024
0
W
Kukulkan
TheAnswer97_
Kukulkan
12,730
714
2,130
2,321
6,508
3,425
0
2,463
4,045
33,909
0
L
4,557
253
1,259
1,460
14,997
14,084
0
7,172
7,825
0
11,248
W
Guan Yu
Ystaxi
Guan Yu
9,417
1,530
12,248
6,731
14,979
17,958
73
6,993
7,986
0
13,098
W
Charybdis
l_4RTiiST3_76
Charybdis
10,092
3,702
501
1,729
12,431
5,197
250
7,919
4,512
0
20,966
W
13,033
6,561
1,368
700
8,706
3,619
705
4,656
4,050
18,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,751
Gold Earned
39,933
131
Minions Killed
127
0
Camps Cleared
0
1,020,940
Distance Traveled
1,010,945
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,273
843
22
2
0
208,436
0
L
Artemis
9,056
823
43
4
0
173,181
0
L
Tiamat
8,005
728
41
4
0
198,233
1
L
Ganesha
7,206
655
4
0
0
172,015
2
L
Terra
8,164
742
18
2
0
251,187
0
W
Kukulkan
10,017
911
53
5
0
221,256
2
L
Odin
7,502
682
21
2
0
216,329
0
W
Guan Yu
8,225
748
11
1
0
228,845
0
W
Charybdis
8,232
748
29
3
0
170,172
0
W
Nu Wa
8,004
728
16
1
0
192,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role