Player Matchup

Hachiman
Hachiman
Bubb1K1ller
Hachiman
Level 109
God Stats
12W - 2L
1,683 SR
Queue Stats
380W - 145L
1,761 Elo+
Party 1
Sobek
Sobek
Obtain pain
Sobek
Level 157
God Stats
7W - 2L
1,804 SR
Queue Stats
673W - 288L
1,763 Elo+
Party 1
Sol
Sol
siuuuuuunfu
Sol
Level 113
God Stats
2W - 1L
1,401 SR
Queue Stats
95W - 46L
1,775 Elo+
Party 1
Team Averages
Level 126
1,629 SR
1,766 Elo+

VS

Team Averages
Level 107
1,512 SR
1,302 Elo+
Zeus
Zeus
GallantPandora
Zeus
Level 88
God Stats
18W - 38L
1,327 SR
Queue Stats
40W - 115L
1,239 Elo+
Party 2
Danzaburou
Danzaburou
Jackyyy 8
Danzaburou
Level 129
God Stats
3W - 2L
1,914 SR
Queue Stats
48W - 45L
1,422 Elo+
Solo
Fenrir
Fenrir
SuperXeno64
Fenrir
Level 105
God Stats
0W - 6L
1,297 SR
Queue Stats
87W - 181L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bubb1K1ller
Hachiman
12
3 / 1 / 12
7,725
858
7,073
6,375
2,303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
3 / 0 / 14
8,561
951
7,255
12,481
13,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
11 / 0 / 6
8,882
987
10,321
9,573
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,001
667
1,064
6,219
2,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Jackyyy 8
Danzaburou
12
1 / 5 / 0
6,478
720
8,300
10,935
5,267
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
9
0 / 7 / 1
5,670
630
8,307
12,169
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
17
Kills
1
1
Deaths
17
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bubb1K1ller
Hachiman
3
1
12
9
L
0
5
1
0.1
L
Danzaburou
Jackyyy 8
Danzaburou
1
5
0
0.2
W
3
0
14
10
L
Fenrir
0
7
1
0.07
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,649
Damage
17,671
28,429
Taken
29,323
20,150
Mitigated
14,626
14,949
Healing
3,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bubb1K1ller
Hachiman
7,073
4,851
0
2,178
6,375
2,303
336
190
5,986
0
29,516
L
1,064
177
467
54
6,219
2,528
0
4,449
1,770
5,204
0
L
Danzaburou
Jackyyy 8
Danzaburou
8,300
3,487
0
1,576
10,935
5,267
0
6,640
4,295
0
37,827
W
7,255
685
0
6,057
12,481
13,525
264
764
11,358
13,524
0
L
Fenrir
8,307
2,182
0
1,160
12,169
6,831
0
5,874
6,295
0
13,810
W
10,321
3,121
0
6,714
9,573
4,322
1,893
688
8,722
37,827
3,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,168
Gold Earned
18,149
115
Minions Killed
79
7
Camps Cleared
2
560,358
Distance Traveled
419,125
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,725
858
40
4
2
182,965
0
L
Zeus
6,001
667
16
2
0
90,629
0
L
Danzaburou
6,478
720
51
6
1
162,534
1
W
Sobek
8,561
951
10
1
0
195,430
2
L
Fenrir
5,670
630
12
1
1
165,962
2
W
Sol
8,882
987
65
7
5
181,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role