Player Matchup

Lancelot
Lancelot
AlenSoloThem
Lancelot
Level 5
God Stats
0W - 2L
1,300 SR
Queue Stats
0W - 3L
1,305 Elo+
Party 1
Merlin
Merlin
DaRkNeZz77
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,305 Elo+
Party 1
Chaac
Chaac
ExperienceRaiNzZ
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,366 Elo+
Party 1
Scylla
Scylla
ILvILx
Scylla
Level 66
God Stats
0W - 3L
1,478 SR
Queue Stats
66W - 46L
1,268 Elo+
Party 1
Ares
Ares
UDontKnowMyBlue
Ares
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 29L
1,497 Elo+
Party 1
Team Averages
Level 19
1,456 SR
1,348 Elo+

VS

Team Averages
Level 108
1,569 SR
1,554 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
SleazyAce
Scylla
Level 157
God Stats
21W - 21L
1,574 SR
Queue Stats
207W - 169L
1,614 Elo+
Solo
Da Ji
Da Ji
Thyro
Da Ji
Level 127
God Stats
2W - 1L
1,568 SR
Queue Stats
63W - 38L
1,667 Elo+
Solo
Ares
Ares
sehcni5tf6mI
Ares
Level 124
God Stats
1W - 0L
1,701 SR
Queue Stats
6W - 6L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlenSoloThem
Lancelot
14
0 / 5 / 1
7,436
676
4,841
11,042
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
DaRkNeZz77
Merlin
13
0 / 7 / 1
7,110
646
4,403
10,087
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 0
7,274
661
6,896
10,935
9,539
Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
ILvILx
Scylla
16
0 / 1 / 1
8,280
753
5,538
7,412
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 6 / 1
7,747
704
6,247
16,728
14,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
7 / 0 / 15
9,972
907
15,873
5,273
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
 
Yemoja
14
0 / 0 / 8
8,811
801
1,895
7,186
6,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
SleazyAce
Scylla
17
6 / 1 / 8
9,822
893
13,262
5,503
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Thyro
Da Ji
17
6 / 0 / 12
9,567
870
12,032
10,390
6,443
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 11
8,852
805
5,454
9,807
8,718
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
76
1
Kills
22
22
Deaths
1
4
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
15
14.5
W
Yemoja
 
Yemoja
0
0
8
4
L
Lancelot
AlenSoloThem
Lancelot
0
5
1
0.1
L
Merlin
DaRkNeZz77
Merlin
0
7
1
0.07
L
1
3
0
0.33
L
Scylla
ILvILx
Scylla
0
1
1
0.5
W
Scylla
SleazyAce
Scylla
6
1
8
10
W
Da Ji
Thyro
Da Ji
6
0
12
12
L
0
6
1
0.08
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
48,516
56,204
Taken
38,159
35,003
Mitigated
27,293
4,321
Healing
13,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
15,873
4,445
0
1,698
5,273
2,929
5,088
3,107
2,166
41,216
0
W
Yemoja
 
Yemoja
1,895
382
7,372
2,520
7,186
6,397
847
4,277
2,909
10,461
0
L
Lancelot
AlenSoloThem
Lancelot
4,841
835
0
450
11,042
4,708
0
6,787
4,255
0
25,920
L
Merlin
DaRkNeZz77
Merlin
4,403
200
0
269
10,087
3,615
0
7,544
2,543
18,092
0
L
6,896
331
0
1,646
10,935
9,539
0
6,724
4,211
0
26,411
L
Scylla
ILvILx
Scylla
5,538
654
0
605
7,412
2,722
118
4,008
3,404
46,004
0
W
Scylla
SleazyAce
Scylla
13,262
1,778
0
831
5,503
2,806
1,981
1,675
3,828
48,962
0
W
Da Ji
Thyro
Da Ji
12,032
2,719
0
866
10,390
6,443
1,364
3,377
7,013
0
36,673
L
6,247
94
0
1,351
16,728
14,419
0
11,421
5,307
13,282
0
W
5,454
388
0
680
9,807
8,718
708
3,752
6,055
11,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,847
Gold Earned
47,024
211
Minions Killed
234
0
Camps Cleared
0
1,100,584
Distance Traveled
1,230,991
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,972
907
54
5
0
233,160
4
W
Yemoja
8,811
801
14
1
0
223,505
2
L
Lancelot
7,436
676
46
4
0
228,572
0
L
Merlin
7,110
646
31
3
0
202,439
1
L
Chaac
7,274
661
37
3
0
213,090
4
L
Scylla
8,280
753
88
8
0
238,298
2
W
Scylla
9,822
893
98
9
0
255,502
2
W
Da Ji
9,567
870
57
5
0
283,928
4
L
Ares
7,747
704
9
1
0
218,185
4
W
Ares
8,852
805
11
1
0
234,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role