Player Matchup

Pele
Pele
ControllerLicker
Pele
Level 155
God Stats
4W - 3L
1,540 SR
Queue Stats
101W - 83L
1,712 Elo+
Party 3
Geb
Geb
Heyyy Bunny
Geb
Level 88
God Stats
29W - 22L
1,704 SR
Queue Stats
52W - 39L
1,697 Elo+
Party 3
Anhur
Anhur
SatelliteK
Anhur
Level 109
God Stats
31W - 22L
1,604 SR
Queue Stats
507W - 402L
1,635 Elo+
Party 2
Nike
Nike
imth3juggernau7
Nike
Level 107
God Stats
1W - 2L
1,232 SR
Queue Stats
324W - 223L
1,647 Elo+
Party 2
Vulcan
Vulcan
isoiledmyself
Vulcan
Level 103
God Stats
15W - 9L
1,766 SR
Queue Stats
349W - 293L
1,602 Elo+
Party 2
Team Averages
Level 112
1,569 SR
1,659 Elo+

VS

Team Averages
Level 136
1,619 SR
1,615 Elo+
Skadi
Skadi
Always4TheBoys
Skadi
Level 128
God Stats
0W - 1L
1,867 SR
Queue Stats
13W - 14L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
Aymmos
Baron Samedi
Level 160
God Stats
0W - 2L
1,371 SR
Queue Stats
343W - 231L
1,707 Elo+
Party 1
Thor
Thor
TheBioLante
Thor
Level 160
God Stats
21W - 9L
1,782 SR
Queue Stats
142W - 89L
1,666 Elo+
Party 1
Merlin
Merlin
quicksticks
Merlin
Level 105
God Stats
0W - 1L
1,498 SR
Queue Stats
31W - 30L
1,585 Elo+
Solo
Hun Batz
Hun Batz
rj2594
Hun Batz
Level 128
God Stats
6W - 5L
1,578 SR
Queue Stats
302W - 307L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 3
9,346
584
9,218
15,474
6,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 2
7,770
486
3,128
11,492
7,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
16
3 / 1 / 2
9,364
585
5,665
9,036
3,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 1
9,983
624
5,181
13,675
8,220
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 1 / 5
8,846
553
9,535
8,250
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
8,077
505
7,300
8,514
2,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Aymmos
Baron Samedi
15
4 / 1 / 0
9,140
571
9,090
11,408
8,779
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

12
3 / 0 / 1
8,236
515
6,329
9,592
7,852
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
11
0 / 7 / 0
6,379
399
5,239
8,770
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
rj2594
Hun Batz
12
0 / 4 / 2
7,365
460
5,864
13,366
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
15
Kills
7
7
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Baron Samedi
Aymmos
Baron Samedi
4
1
0
4
W
6
1
3
7.5
W
2
1
2
3
W
Anhur
3
1
2
4
L
3
0
1
3.5
W
2
3
1
0.83
W
2
1
5
4.5
L
Merlin
0
7
0
0
L
Hun Batz
rj2594
Hun Batz
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
33,822
57,927
Taken
51,650
28,684
Mitigated
26,546
20,582
Healing
14,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,300
2,952
0
763
8,514
2,186
0
285
8,229
0
69,477
L
Baron Samedi
Aymmos
Baron Samedi
9,090
1,203
155
5,057
11,408
8,779
38
1,758
9,650
76,181
0
W
9,218
2,776
0
8,675
15,474
6,415
0
3,319
12,155
0
80,593
W
3,128
375
0
3,028
11,492
7,083
177
1,666
9,826
11,785
4,348
W
Anhur
5,665
1,681
0
3,033
9,036
3,450
0
57
8,979
0
85,257
L
6,329
962
0
2,642
9,592
7,852
0
3,027
6,565
308
39,744
W
5,181
787
0
5,172
13,675
8,220
213
5,805
7,870
0
80,835
W
9,535
3,385
0
674
8,250
3,516
410
3,952
4,298
74,395
0
L
Merlin
5,239
311
0
580
8,770
2,904
0
4,656
4,114
45,588
0
L
Hun Batz
rj2594
Hun Batz
5,864
1,227
0
4,803
13,366
4,825
0
2,593
10,773
0
56,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,309
Gold Earned
39,197
584
Minions Killed
520
0
Camps Cleared
0
1,621,183
Distance Traveled
1,477,827
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,077
505
147
9
0
278,253
3
L
Baron Samedi
9,140
571
141
9
0
265,215
2
W
Pele
9,346
584
135
8
0
381,164
0
W
Geb
7,770
486
31
2
0
327,916
2
W
Anhur
9,364
585
141
9
0
297,768
6
L
Thor
8,236
515
57
4
0
329,990
3
W
Nike
9,983
624
154
10
0
282,040
6
W
Vulcan
8,846
553
123
8
0
332,295
6
L
Merlin
6,379
399
81
5
0
260,380
2
L
Hun Batz
7,365
460
94
6
0
343,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role