Player Matchup

Janus
Janus
LenTiko
Janus
Level 113
God Stats
11W - 6L
1,791 SR
Queue Stats
195W - 99L
1,838 Elo+
Party 1
Jormungandr
Jormungandr
Styixx
Jormungandr
Level 67
God Stats
1W - 2L
1,540 SR
Queue Stats
65W - 84L
1,427 Elo+
Party 1
Ne Zha
Ne Zha
namechanged9650
Ne Zha
Level 22
God Stats
2W - 1L
1,845 SR
Queue Stats
31W - 5L
1,864 Elo+
Party 1
Team Averages
Level 67
1,726 SR
1,709 Elo+

VS

Team Averages
Level 66
1,594 SR
1,495 Elo+
Sol
Sol
Onrios
Sol
Level 41
God Stats
5W - 3L
1,630 SR
Queue Stats
76W - 105L
1,509 Elo+
Solo
Ares
Ares
Puckgustav
Ares
Level 49
God Stats
4W - 5L
1,566 SR
Queue Stats
118W - 157L
1,453 Elo+
Solo
Horus
Horus
vitalecho
Horus
Level 108
God Stats
6W - 4L
1,585 SR
Queue Stats
71W - 61L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LenTiko
Janus
18
2 / 2 / 8
12,064
710
23,732
10,876
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Styixx
Jormungandr
15
2 / 6 / 7
11,260
662
13,058
27,067
28,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 8 / 4
11,080
652
20,648
21,118
12,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Onrios
Sol
17
3 / 4 / 11
12,183
717
23,532
19,858
9,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 12
11,156
656
9,003
25,231
29,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Horus
vitalecho
Horus
18
11 / 2 / 5
12,940
761
14,652
24,583
31,774
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
11
Kills
16
16
Deaths
11
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
LenTiko
Janus
2
2
8
3
W
Sol
Onrios
Sol
3
4
11
2.13
W
2
5
12
1.6
L
Jormungandr
Styixx
Jormungandr
2
6
7
0.92
L
7
8
4
1.13
W
Horus
vitalecho
Horus
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,438
Damage
47,187
59,061
Taken
69,672
45,491
Mitigated
70,711
16,054
Healing
20,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
LenTiko
Janus
23,732
1,638
0
1,453
10,876
4,763
450
5,643
4,688
78,624
0
W
Sol
Onrios
Sol
23,532
7,068
0
6,406
19,858
9,231
2,499
11,877
7,735
70,463
0
W
9,003
426
1,353
4,570
25,231
29,706
433
12,592
12,000
19,042
0
L
Jormungandr
Styixx
Jormungandr
13,058
2,146
467
6,757
27,067
28,705
119
12,753
12,534
32,425
0
L
20,648
5,519
0
7,377
21,118
12,023
0
11,459
8,598
0
48,683
W
Horus
vitalecho
Horus
14,652
6,074
2,959
4,939
24,583
31,774
333
12,587
11,510
0
25,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,404
Gold Earned
36,279
207
Minions Killed
165
13
Camps Cleared
1
886,746
Distance Traveled
893,488
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,064
710
138
8
5
317,492
0
W
Sol
12,183
717
128
8
0
301,894
5
W
Ares
11,156
656
8
0
1
294,129
3
L
Jormungandr
11,260
662
34
2
0
293,417
4
L
Ne Zha
11,080
652
35
2
8
275,837
5
W
Horus
12,940
761
29
2
0
297,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role