Player Matchup

Lancelot
Lancelot
R_Dante_
Lancelot
Level 157
God Stats
21W - 20L
1,457 SR
Queue Stats
361W - 308L
1,537 Elo+
Party 1
Janus
Janus
SnakeSam69
Janus
Level 155
God Stats
45W - 76L
1,450 SR
Queue Stats
608W - 909L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Tigan90
Sun Wukong
Level 149
God Stats
9W - 4L
1,407 SR
Queue Stats
392W - 347L
1,537 Elo+
Party 1
Team Averages
Level 154
1,438 SR
1,494 Elo+

VS

Team Averages
Level 123
1,611 SR
1,441 Elo+
Kukulkan
Kukulkan
Divdou-le-forain
Kukulkan
Level 104
God Stats
100W - 117L
1,543 SR
Queue Stats
139W - 155L
1,503 Elo+
Solo
Mulan
Mulan
chesswax27
Mulan
Level 157
God Stats
5W - 6L
1,578 SR
Queue Stats
146W - 133L
1,546 Elo+
Solo
Danzaburou
Danzaburou
namax_pl
Danzaburou
Level 108
God Stats
1W - 1L
1,712 SR
Queue Stats
15W - 21L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
R_Dante_
Lancelot
18
8 / 1 / 8
13,082
727
20,339
26,881
29,901
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
17
1 / 3 / 6
12,199
678
4,669
7,783
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Tigan90
Sun Wukong
18
8 / 1 / 9
13,141
730
23,576
23,063
29,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
11,421
635
8,063
10,242
5,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
14
0 / 5 / 4
10,120
562
22,179
24,703
35,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
namax_pl
Danzaburou
14
2 / 9 / 2
11,373
632
11,187
18,915
9,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
4
5
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Lancelot
R_Dante_
Lancelot
8
1
8
12
W
Janus
1
3
6
1.33
W
Sun Wukong
Tigan90
Sun Wukong
8
1
9
12.5
L
Mulan
0
5
4
0.4
L
Danzaburou
namax_pl
Danzaburou
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,584
Damage
41,429
57,727
Taken
53,860
62,495
Mitigated
50,034
12,438
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,063
671
183
649
10,242
5,660
0
1,181
9,045
50,664
0
W
Lancelot
R_Dante_
Lancelot
20,339
4,601
0
482
26,881
29,901
928
3,373
23,230
70
43,337
W
Janus
4,669
510
0
364
7,783
3,369
0
1,569
6,088
57,554
0
W
Sun Wukong
Tigan90
Sun Wukong
23,576
5,101
810
10,782
23,063
29,225
1,322
3,042
19,776
33
59,664
L
Mulan
22,179
6,057
0
2,137
24,703
35,281
0
2,057
22,500
0
40,931
L
Danzaburou
namax_pl
Danzaburou
11,187
4,440
0
4,019
18,915
9,093
0
1,933
16,808
0
29,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
32,914
235
Minions Killed
185
11
Camps Cleared
6
1,009,816
Distance Traveled
836,898
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,421
635
120
7
3
259,369
5
W
Lancelot
13,082
727
37
2
0
361,829
0
W
Janus
12,199
678
127
7
9
298,785
2
W
Sun Wukong
13,141
730
71
4
2
349,202
1
L
Mulan
10,120
562
33
2
3
309,954
1
L
Danzaburou
11,373
632
32
2
0
267,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role