Player Matchup

Scylla
Scylla
ApeMan9000
Scylla
Level 54
God Stats
45W - 9L
1,868 SR
Queue Stats
205W - 60L
1,801 Elo+
Party 1
Shiva
Shiva
ChairFaceBigSit
Shiva
Level 156
God Stats
132W - 33L
1,873 SR
Queue Stats
216W - 60L
1,840 Elo+
Party 1
Ganesha
Ganesha
MonkeeMann
Ganesha
Level 157
God Stats
5W - 2L
1,856 SR
Queue Stats
232W - 81L
1,825 Elo+
Party 1
Team Averages
Level 122
1,866 SR
1,822 Elo+

VS

Team Averages
Level 83
1,482 SR
1,404 Elo+
Lancelot
Lancelot
BungleThisJuff
Lancelot
Level 150
God Stats
0W - 1L
1,433 SR
Queue Stats
119W - 119L
1,497 Elo+
Party 2
Chang'e
Chang'e
Embedded93
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,311 Elo+
Solo
Achilles
Achilles
Samsorio
Achilles
Level 29
God Stats
43W - 41L
1,513 SR
Queue Stats
92W - 100L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ApeMan9000
Scylla
12
6 / 0 / 8
8,094
809
13,029
4,257
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
8 / 0 / 6
8,172
817
11,146
10,283
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ganesha
MonkeeMann
Ganesha
11
0 / 0 / 13
7,719
772
4,993
8,126
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
0 / 6 / 0
5,666
567
6,663
13,352
6,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Embedded93
Chang'e
10
0 / 4 / 0
5,905
591
5,487
10,051
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Samsorio
Achilles
8
0 / 4 / 0
5,496
550
4,995
11,182
8,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
ApeMan9000
Scylla
6
0
8
10
L
Lancelot
0
6
0
0
W
8
0
6
11
L
Chang'e
Embedded93
Chang'e
0
4
0
0
W
Ganesha
MonkeeMann
Ganesha
0
0
13
6.5
L
Achilles
Samsorio
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,168
Damage
17,145
22,666
Taken
34,585
15,300
Mitigated
17,731
9,771
Healing
6,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ApeMan9000
Scylla
13,029
1,589
0
840
4,257
1,706
608
1,131
2,976
37,065
0
L
Lancelot
6,663
1,497
0
1,421
13,352
6,500
0
6,243
6,591
0
13,827
W
11,146
3,535
256
5,275
10,283
6,673
411
2,308
7,295
0
19,871
L
Chang'e
Embedded93
Chang'e
5,487
555
1,171
2,088
10,051
2,843
0
5,690
4,118
21,147
0
W
Ganesha
MonkeeMann
Ganesha
4,993
441
668
2,732
8,126
6,921
108
2,378
5,127
12,358
0
L
Achilles
Samsorio
Achilles
4,995
1,132
0
1,355
11,182
8,388
0
6,281
4,578
64
8,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
17,067
105
Minions Killed
61
4
Camps Cleared
2
577,158
Distance Traveled
512,867
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,094
809
68
7
2
187,310
4
L
Lancelot
5,666
567
19
2
1
178,515
2
W
Shiva
8,172
817
37
4
2
208,804
3
L
Chang'e
5,905
591
29
3
0
165,812
1
W
Ganesha
7,719
772
0
0
0
181,044
2
L
Achilles
5,496
550
13
1
1
168,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role