Player Matchup

Tsukuyomi
Tsukuyomi
BombDealer
Tsukuyomi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 41L
1,322 Elo+
Party 2
Vamana
Vamana
DJDeviL205
Vamana
Level 128
God Stats
9W - 10L
1,478 SR
Queue Stats
466W - 494L
1,423 Elo+
Solo
Geb
Geb
I Iguro I
Geb
Level 68
God Stats
2W - 2L
1,534 SR
Queue Stats
49W - 62L
1,356 Elo+
Party 2
Anubis
Anubis
Soapiii Suds
Anubis
Level 60
God Stats
0W - 2L
1,498 SR
Queue Stats
70W - 69L
1,512 Elo+
Solo
Xbalanque
Xbalanque
TTV_Kidd_Kiddd
Xbalanque
Level 101
God Stats
12W - 13L
1,636 SR
Queue Stats
306W - 350L
1,417 Elo+
Solo
Team Averages
Level 83
1,529 SR
1,406 Elo+

VS

Team Averages
Level 76
1,666 SR
1,365 Elo+
Gilgamesh
Gilgamesh
CodyThePervySage
Gilgamesh
Level 122
God Stats
5W - 2L
1,687 SR
Queue Stats
158W - 178L
1,456 Elo+
Party 1
Anhur
Anhur
FreestyleKing51
Anhur
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 23L
1,195 Elo+
Party 3
Arachne
Arachne
TTV_CountryFire
Arachne
Level 26
God Stats
17W - 17L
1,592 SR
Queue Stats
28W - 37L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
ThatIsCritical
Nu Wa
Level 89
God Stats
3W - 1L
1,709 SR
Queue Stats
132W - 144L
1,444 Elo+
Party 1
Ymir
Ymir
chosidin
Ymir
Level 128
God Stats
4W - 1L
1,842 SR
Queue Stats
36W - 50L
1,306 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BombDealer
Tsukuyomi
11
2 / 7 / 1
7,447
438
7,365
13,824
5,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
DJDeviL205
Vamana
13
1 / 4 / 1
8,093
476
9,446
17,410
11,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 1
7,823
460
5,134
10,332
5,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
12
0 / 6 / 1
7,317
430
3,829
13,979
7,845
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
TTV_Kidd_Kiddd
Xbalanque
11
1 / 1 / 1
6,912
407
6,341
7,490
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
6 / 1 / 3
9,264
545
12,370
14,512
13,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 0 / 2
7,063
415
1,529
4,928
1,818
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
6 / 2 / 7
9,315
548
9,911
13,631
6,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 0 / 6
9,739
573
14,470
7,826
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
1 / 2 / 4
7,302
430
1,773
12,245
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
20
20
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BombDealer
Tsukuyomi
2
7
1
0.36
W
Gilgamesh
6
1
3
7.5
L
Vamana
DJDeviL205
Vamana
1
4
1
0.38
W
0
0
2
1
L
1
2
1
0.75
L
Anubis
0
6
1
0.08
W
6
2
7
4.75
L
Xbalanque
TTV_Kidd_Kiddd
Xbalanque
1
1
1
1.5
W
7
0
6
10
W
Ymir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,115
Damage
40,053
63,035
Taken
53,142
32,740
Mitigated
33,652
19,508
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BombDealer
Tsukuyomi
7,365
2,879
0
1,535
13,824
5,385
0
1,753
12,071
0
47,882
W
Gilgamesh
12,370
4,097
0
4,389
14,512
13,309
168
43
14,469
0
51,988
L
Vamana
DJDeviL205
Vamana
9,446
4,100
0
7,598
17,410
11,230
369
3,642
13,768
0
65,237
W
1,529
1,144
0
2,025
4,928
1,818
1,029
1,304
3,624
0
31,965
L
5,134
403
467
3,762
10,332
5,627
0
4,235
6,097
32,501
1,947
L
Anubis
3,829
366
0
4,896
13,979
7,845
517
4,705
9,274
54,135
0
W
9,911
5,759
0
6,133
13,631
6,800
465
2,381
11,250
0
65,352
L
Xbalanque
TTV_Kidd_Kiddd
Xbalanque
6,341
2,764
0
1,250
7,490
2,653
0
1,908
5,582
0
45,924
W
14,470
3,551
0
1,708
7,826
2,879
2,372
2,288
5,538
75,358
0
W
Ymir
1,773
188
474
3,012
12,245
8,846
217
3,246
8,153
16,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,592
Gold Earned
42,683
385
Minions Killed
394
0
Camps Cleared
0
1,421,585
Distance Traveled
1,552,006
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,447
438
79
5
0
306,066
2
W
Gilgamesh
9,264
545
95
6
0
314,046
0
L
Vamana
8,093
476
115
7
0
300,728
0
W
Anhur
7,063
415
58
3
0
265,410
1
L
Geb
7,823
460
37
2
0
308,411
4
L
Anubis
7,317
430
80
5
0
240,089
1
W
Arachne
9,315
548
99
6
0
384,851
0
L
Xbalanque
6,912
407
74
4
0
266,291
4
W
Nu Wa
9,739
573
122
7
0
304,868
2
W
Ymir
7,302
430
20
1
0
282,831
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role