Player Matchup

Cernunnos
Cernunnos
jladd2141
Cernunnos
Level 29
God Stats
0W - 1L
1,713 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
tehlionheart
Cerberus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
xDemonPanther
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 40
1,571 SR
1,500 Elo+

VS

Team Averages
Level 64
1,431 SR
1,276 Elo+
Mulan
Mulan
BubbleStashWilly
Mulan
Level 61
God Stats
6W - 1L
1,731 SR
Queue Stats
189W - 251L
1,338 Elo+
Party 2
Baron Samedi
Baron Samedi
DEAD PAVILION
Baron Samedi
Level 122
God Stats
75W - 104L
1,444 SR
Queue Stats
274W - 353L
1,385 Elo+
Party 2
Ra
Ra
xsm1zzy
Ra
Level 10
God Stats
1W - 7L
1,118 SR
Queue Stats
1W - 7L
1,106 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
jladd2141
Cernunnos
10
1 / 5 / 1
6,485
649
3,858
9,260
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
tehlionheart
Cerberus
10
0 / 2 / 2
6,155
616
1,772
9,395
9,578
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
11
1 / 3 / 1
7,096
710
3,998
9,148
8,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 4
7,987
799
8,206
10,172
9,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
DEAD PAVILION
Baron Samedi
12
4 / 0 / 6
8,129
813
11,064
6,324
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 10
6,963
696
3,807
3,450
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
10
10
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
W
Baron Samedi
DEAD PAVILION
Baron Samedi
4
0
6
7
L
Cernunnos
jladd2141
Cernunnos
1
5
1
0.3
L
Cerberus
tehlionheart
Cerberus
0
2
2
0.5
L
Bellona
1
3
1
0.5
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,628
Damage
23,077
27,803
Taken
19,946
22,551
Mitigated
13,864
3,808
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,206
531
0
859
10,172
9,432
733
853
9,319
253
17,059
W
Baron Samedi
DEAD PAVILION
Baron Samedi
11,064
614
1,095
2,481
6,324
3,253
363
607
5,717
32,208
0
L
Cernunnos
jladd2141
Cernunnos
3,858
1,650
0
70
9,260
4,680
0
5,442
3,532
0
19,608
L
Cerberus
tehlionheart
Cerberus
1,772
131
0
1,082
9,395
9,578
0
4,911
4,348
17,791
0
L
Bellona
3,998
1,120
1,645
1,011
9,148
8,293
0
5,157
3,793
0
10,092
W
3,807
291
1,026
233
3,450
1,179
205
619
2,831
13,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,736
Gold Earned
23,079
102
Minions Killed
109
3
Camps Cleared
4
565,634
Distance Traveled
571,467
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,987
799
26
3
0
183,550
4
W
Baron Samedi
8,129
813
55
6
3
186,570
1
L
Cernunnos
6,485
649
49
5
0
173,020
2
L
Cerberus
6,155
616
39
4
1
196,656
3
L
Bellona
7,096
710
14
1
2
195,958
3
W
Ra
6,963
696
28
3
1
201,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role