Player Matchup

Ah Puch
Ah Puch
Algon610
Ah Puch
Level 147
God Stats
14W - 2L
1,709 SR
Queue Stats
190W - 111L
1,631 Elo+
Party 2
Bacchus
Bacchus
CalbyD
Bacchus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,517 Elo+
Party 2
Nox
Nox
GrandpapSlaps
Nox
Level 155
God Stats
5W - 0L
2,008 SR
Queue Stats
146W - 87L
1,618 Elo+
Party 2
Athena
Athena
ImYoManMommy
Athena
Level 159
God Stats
3W - 1L
1,289 SR
Queue Stats
214W - 128L
1,596 Elo+
Party 2
Hercules
Hercules
xNakis
Hercules
Level 160
God Stats
2W - 1L
1,463 SR
Queue Stats
183W - 122L
1,561 Elo+
Party 2
Team Averages
Level 150
1,594 SR
1,585 Elo+

VS

Team Averages
Level 136
1,562 SR
1,588 Elo+
Ah Puch
Ah Puch
BarbaersDrySand
Ah Puch
Level 160
God Stats
11W - 7L
1,584 SR
Queue Stats
998W - 724L
1,619 Elo+
Party 1
Nike
Nike
Hail Snakes
Nike
Level 143
God Stats
6W - 4L
1,642 SR
Queue Stats
244W - 181L
1,612 Elo+
Party 1
Bacchus
Bacchus
Ricaer
Bacchus
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 88L
1,533 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ThatOnePoet
Ah Muzen Cab
Level 160
God Stats
9W - 6L
1,616 SR
Queue Stats
536W - 416L
1,603 Elo+
Party 1
Danzaburou
Danzaburou
Wet Voodoo
Danzaburou
Level 97
God Stats
8W - 6L
1,467 SR
Queue Stats
585W - 531L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Algon610
Ah Puch
20
12 / 4 / 12
15,438
813
44,223
25,758
14,576
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
CalbyD
Bacchus
20
5 / 5 / 17
13,717
722
12,709
32,468
54,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
11 / 3 / 9
13,918
733
16,587
16,644
9,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
17
1 / 6 / 15
11,207
590
9,910
26,754
35,902
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
xNakis
Hercules
19
1 / 8 / 18
12,159
640
13,890
35,995
54,540
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 8
11,425
601
20,672
12,268
6,404
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 8 / 11
12,128
638
16,341
22,097
20,352
Bacchus
Ricaer
Bacchus
20
9 / 9 / 9
13,902
732
18,091
25,677
48,648
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
ThatOnePoet
Ah Muzen Cab
20
7 / 3 / 15
13,338
702
27,094
33,618
20,243
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Wet Voodoo
Danzaburou
18
4 / 8 / 13
11,615
611
16,669
21,835
11,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
82
30
Kills
26
26
Deaths
30
71
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Algon610
Ah Puch
12
4
12
4.5
L
4
2
8
4
W
Bacchus
CalbyD
Bacchus
5
5
17
2.7
W
11
3
9
5.17
L
2
8
11
0.94
W
Athena
1
6
15
1.42
L
Bacchus
Ricaer
Bacchus
9
9
9
1.5
L
Ah Muzen Cab
ThatOnePoet
Ah Muzen Cab
7
3
15
4.83
L
Danzaburou
Wet Voodoo
Danzaburou
4
8
13
1.31
W
Hercules
xNakis
Hercules
1
8
18
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,319
Damage
98,867
137,619
Taken
115,495
169,238
Mitigated
107,158
47,197
Healing
36,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Algon610
Ah Puch
44,223
3,346
2,569
7,707
25,758
14,576
1,319
8,361
17,397
79,585
0
L
20,672
1,761
951
5,405
12,268
6,404
159
9,071
3,197
28,939
0
W
Bacchus
CalbyD
Bacchus
12,709
2,195
1,571
7,324
32,468
54,405
456
9,106
23,362
25,410
0
W
16,587
958
2,233
3,751
16,644
9,815
4,239
6,346
10,298
40,481
0
L
16,341
1,452
848
2,125
22,097
20,352
147
15,362
6,735
0
37,924
W
Athena
9,910
2,568
2,887
3,260
26,754
35,902
1,691
7,405
19,349
21,220
0
L
Bacchus
Ricaer
Bacchus
18,091
1,762
1,567
2,430
25,677
48,648
240
17,839
7,838
27,452
0
L
Ah Muzen Cab
ThatOnePoet
Ah Muzen Cab
27,094
6,200
1,634
16,258
33,618
20,243
2,678
23,662
9,956
3,902
52,604
L
Danzaburou
Wet Voodoo
Danzaburou
16,669
5,592
752
4,842
21,835
11,511
637
17,598
4,237
0
28,397
W
Hercules
xNakis
Hercules
13,890
3,469
4,251
11,644
35,995
54,540
946
10,472
25,523
103
21,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,439
Gold Earned
62,408
264
Minions Killed
204
0
Camps Cleared
0
1,734,767
Distance Traveled
1,455,665
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
15,438
813
89
5
0
361,829
5
L
Ah Puch
11,425
601
26
1
0
235,840
0
W
Bacchus
13,717
722
18
1
0
372,511
3
W
Nox
13,918
733
104
5
0
334,998
1
L
Nike
12,128
638
46
2
0
292,772
2
W
Athena
11,207
590
30
2
0
332,591
0
L
Bacchus
13,902
732
23
1
0
295,559
0
L
Ah Muzen Cab
13,338
702
70
4
0
355,898
0
L
Danzaburou
11,615
611
39
2
0
275,596
2
W
Hercules
12,159
640
23
1
0
332,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role