Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Kuristar
Danzaburou
Level 159
God Stats
1W - 2L
1,677 SR
Queue Stats
80W - 90L
1,600 Elo+
Party 2
He Bo
He Bo
Vicksnick
He Bo
Level 160
God Stats
5W - 6L
1,575 SR
Queue Stats
358W - 347L
1,566 Elo+
Party 3
Medusa
Medusa
roega
Medusa
Level 12
God Stats
0W - 2L
1,275 SR
Queue Stats
3W - 6L
1,408 Elo+
Party 2
Team Averages
Level 128
1,505 SR
1,515 Elo+

VS

Team Averages
Level 103
1,899 SR
1,877 Elo+
Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Pobshi
The Morrigan
Level 37
God Stats
24W - 20L
1,525 SR
Queue Stats
146W - 161L
1,450 Elo+
Solo
Thor
Thor
Ratmilk
Thor
Level 160
God Stats
60W - 1L
2,220 SR
Queue Stats
1,745W - 104L
2,085 Elo+
Party 1
Ymir
Ymir
TickleMeTimmy
Ymir
Level 40
God Stats
40W - 1L
2,231 SR
Queue Stats
370W - 23L
2,254 Elo+
Party 1
Izanami
Izanami
wayveyyy
Izanami
Level 152
God Stats
6W - 0L
2,021 SR
Queue Stats
1,207W - 81L
2,097 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
1 / 1 / 0
4,981
498
1,655
7,986
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
 
Arachne
8
1 / 5 / 1
4,850
485
1,641
11,138
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Kuristar
Danzaburou
9
0 / 3 / 1
5,355
536
2,672
7,496
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Vicksnick
He Bo
8
2 / 5 / 1
5,289
529
4,077
7,548
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
roega
Medusa
8
0 / 3 / 0
4,258
426
590
4,704
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 1 / 1
6,420
642
4,806
6,492
2,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
Pobshi
The Morrigan
10
2 / 2 / 6
5,869
587
4,024
3,567
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Ratmilk
Thor
12
5 / 0 / 3
6,511
651
6,655
8,027
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 2 / 5
5,671
567
4,634
6,662
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
wayveyyy
Izanami
12
4 / 0 / 2
7,282
728
7,145
4,706
1,860
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
17
17
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
0
1
L
Arachne
 
Arachne
1
5
1
0.3
W
Loki
 
Loki
2
1
1
2.5
L
Danzaburou
Kuristar
Danzaburou
0
3
1
0.17
W
The Morrigan
Pobshi
The Morrigan
2
2
6
2.5
W
Thor
Ratmilk
Thor
5
0
3
6.5
W
4
2
5
3.25
L
He Bo
Vicksnick
He Bo
2
5
1
0.5
L
Medusa
roega
Medusa
0
3
0
0
W
Izanami
wayveyyy
Izanami
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,635
Damage
27,264
38,872
Taken
29,454
12,737
Mitigated
13,123
9,651
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,655
232
0
2,197
7,986
3,497
0
1,627
6,359
0
13,672
L
Arachne
 
Arachne
1,641
902
0
4,038
11,138
3,341
0
2,050
9,088
0
24,295
W
Loki
 
Loki
4,806
1,307
0
1,612
6,492
2,166
0
0
6,492
0
43,405
L
Danzaburou
Kuristar
Danzaburou
2,672
1,180
0
1,953
7,496
2,659
0
0
7,496
0
33,465
W
The Morrigan
Pobshi
The Morrigan
4,024
1,312
0
714
3,567
1,481
0
2,043
1,514
31,467
798
W
Thor
Ratmilk
Thor
6,655
2,384
0
5,445
8,027
3,103
0
300
7,727
0
49,188
W
4,634
1,567
0
970
6,662
4,513
0
692
5,970
21,126
1,658
L
He Bo
Vicksnick
He Bo
4,077
174
0
1,100
7,548
2,183
0
3,438
4,110
28,947
0
L
Medusa
roega
Medusa
590
219
0
363
4,704
1,057
0
632
4,072
0
21,438
W
Izanami
wayveyyy
Izanami
7,145
5,761
0
1,357
4,706
1,860
56
1,042
3,664
0
73,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,733
Gold Earned
31,753
228
Minions Killed
401
0
Camps Cleared
0
845,681
Distance Traveled
986,988
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,981
498
12
1
0
163,852
3
L
Arachne
4,850
485
56
6
0
179,552
3
W
Loki
6,420
642
91
9
0
200,114
5
L
Danzaburou
5,355
536
65
7
0
164,923
2
W
The Morrigan
5,869
587
59
6
0
181,709
2
W
Thor
6,511
651
92
9
0
219,115
2
W
Ymir
5,671
567
33
3
0
184,490
4
L
He Bo
5,289
529
48
5
0
158,377
3
L
Medusa
4,258
426
47
5
0
178,977
2
W
Izanami
7,282
728
126
13
0
201,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role