Player Matchup

Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Banditboo982
Hou Yi
Level 145
God Stats
11W - 21L
1,447 SR
Queue Stats
153W - 219L
1,284 Elo+
Party 1
Baron Samedi
Baron Samedi
Swixxly
Baron Samedi
Level 63
God Stats
7W - 5L
1,738 SR
Queue Stats
88W - 84L
1,601 Elo+
Solo
Mulan
Mulan
illuminatedone3
Mulan
Level 159
God Stats
11W - 17L
1,200 SR
Queue Stats
161W - 231L
1,289 Elo+
Party 1
Odin
Odin
juantiflas
Odin
Level 147
God Stats
0W - 5L
1,326 SR
Queue Stats
388W - 411L
1,550 Elo+
Party 2
Team Averages
Level 133
1,442 SR
1,445 Elo+

VS

Team Averages
Level 135
1,537 SR
1,564 Elo+
Guan Yu
Guan Yu
BootySneeze
Guan Yu
Level 142
God Stats
9W - 4L
1,651 SR
Queue Stats
197W - 163L
1,581 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Kweir
Morgan Le Fay
Level 89
God Stats
6W - 8L
1,314 SR
Queue Stats
107W - 120L
1,420 Elo+
Solo
Cabrakan
Cabrakan
Sheadaddy
Cabrakan
Level 156
God Stats
2W - 1L
1,679 SR
Queue Stats
78W - 59L
1,578 Elo+
Party 3
Freya
Freya
TheBrawn
Freya
Level 143
God Stats
8W - 2L
1,742 SR
Queue Stats
130W - 112L
1,634 Elo+
Party 3
Da Ji
Da Ji
x Party Hippo x
Da Ji
Level 146
God Stats
1W - 0L
1,300 SR
Queue Stats
308W - 297L
1,607 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 2 / 4
8,202
820
11,930
9,141
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
13
2 / 3 / 3
6,976
698
5,232
8,477
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Swixxly
Baron Samedi
15
3 / 5 / 6
7,893
789
11,900
13,157
6,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 7
6,805
681
6,269
10,562
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 4 / 6
7,216
722
7,508
11,633
10,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BootySneeze
Guan Yu
14
0 / 2 / 11
7,734
773
5,324
13,185
13,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Kweir
Morgan Le Fay
14
2 / 3 / 4
7,857
786
10,074
8,167
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Sheadaddy
Cabrakan
15
5 / 1 / 7
8,177
818
9,061
11,507
7,013
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
TheBrawn
Freya
15
5 / 2 / 7
8,163
816
8,537
9,672
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
5 / 2 / 10
8,140
814
8,977
9,155
4,375
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
10
Kills
17
17
Deaths
10
26
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
2
4
3
L
Hou Yi
2
3
3
1.17
W
Guan Yu
BootySneeze
Guan Yu
0
2
11
2.75
W
Morgan Le Fay
Kweir
Morgan Le Fay
2
3
4
1.33
W
Cabrakan
Sheadaddy
Cabrakan
5
1
7
8.5
L
Baron Samedi
Swixxly
Baron Samedi
3
5
6
1.2
W
Freya
TheBrawn
Freya
5
2
7
4.25
L
0
3
7
1.17
L
1
4
6
1
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,839
Damage
41,973
52,970
Taken
51,686
26,949
Mitigated
34,451
16,154
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
11,930
1,797
61
2,074
9,141
3,346
853
4,915
3,874
30,112
0
L
Hou Yi
5,232
2,662
161
2,187
8,477
2,879
0
3,545
4,652
0
11,392
W
Guan Yu
BootySneeze
Guan Yu
5,324
850
2,061
3,969
13,185
13,924
0
5,864
7,014
0
17,371
W
Morgan Le Fay
Kweir
Morgan Le Fay
10,074
789
0
345
8,167
4,023
1,181
4,340
3,701
27,966
0
W
Cabrakan
Sheadaddy
Cabrakan
9,061
1,160
0
452
11,507
7,013
0
4,855
6,432
19,534
0
L
Baron Samedi
Swixxly
Baron Samedi
11,900
1,142
2,192
4,076
13,157
6,364
0
8,214
4,597
35,177
0
W
Freya
TheBrawn
Freya
8,537
2,688
0
3,574
9,672
5,116
336
4,102
5,425
27,861
0
L
6,269
785
273
3,468
10,562
4,291
0
4,276
6,088
0
15,192
L
7,508
968
0
1,662
11,633
10,069
0
5,266
6,087
0
14,400
W
8,977
2,831
0
388
9,155
4,375
0
3,682
5,284
0
17,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,092
Gold Earned
40,071
157
Minions Killed
170
0
Camps Cleared
0
949,206
Distance Traveled
1,020,874
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,202
820
60
6
0
184,161
3
L
Hou Yi
6,976
698
11
1
0
183,912
0
W
Guan Yu
7,734
773
24
2
0
213,242
1
W
Morgan Le Fay
7,857
786
50
5
0
188,155
1
W
Cabrakan
8,177
818
29
3
0
214,329
1
L
Baron Samedi
7,893
789
50
5
0
179,813
3
W
Freya
8,163
816
48
5
0
188,653
3
L
Mulan
6,805
681
19
2
0
191,372
0
L
Odin
7,216
722
17
2
0
209,948
0
W
Da Ji
8,140
814
19
2
0
216,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role