Player Matchup

Hun Batz
Hun Batz
Meckomane
Hun Batz
Level 83
God Stats
5W - 1L
1,600 SR
Queue Stats
80W - 36L
1,707 Elo+
Party 1
Chang'e
Chang'e
SheoKami
Chang'e
Level 160
God Stats
4W - 1L
1,703 SR
Queue Stats
88W - 46L
1,842 Elo+
Party 1
Lancelot
Lancelot
UnNerfable
Lancelot
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
338W - 190L
1,735 Elo+
Party 1
Team Averages
Level 134
1,601 SR
1,761 Elo+

VS

Team Averages
Level 94
1,500 SR
1,564 Elo+
Vulcan
Vulcan
Drakesfell
Vulcan
Level 142
God Stats
2W - 4L
1,311 SR
Queue Stats
171W - 141L
1,581 Elo+
Party 2
Izanami
Izanami
Epsilon76
Izanami
Level 26
God Stats
4W - 1L
1,890 SR
Queue Stats
36W - 33L
1,480 Elo+
Party 2
Guan Yu
Guan Yu
StazFor2020
Guan Yu
Level 115
God Stats
0W - 2L
1,298 SR
Queue Stats
102W - 72L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Meckomane
Hun Batz
13
5 / 5 / 7
9,660
743
8,410
12,873
5,157
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
SheoKami
Chang'e
16
9 / 2 / 12
10,838
834
21,567
15,680
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
UnNerfable
Lancelot
16
9 / 1 / 11
10,888
838
12,004
16,533
15,968
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Drakesfell
Vulcan
13
0 / 7 / 6
8,304
639
9,513
11,184
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Epsilon76
Izanami
11
1 / 11 / 4
8,285
637
9,100
14,918
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
StazFor2020
Guan Yu
13
6 / 5 / 1
9,430
725
15,906
20,152
20,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
23
Kills
7
8
Deaths
23
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Drakesfell
Vulcan
0
7
6
0.43
L
Izanami
Epsilon76
Izanami
1
11
4
0.27
W
Hun Batz
Meckomane
Hun Batz
5
5
7
1.7
W
Chang'e
SheoKami
Chang'e
9
2
12
7.5
L
Guan Yu
StazFor2020
Guan Yu
6
5
1
1.3
W
Lancelot
UnNerfable
Lancelot
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,981
Damage
34,519
45,086
Taken
46,254
26,783
Mitigated
31,336
12,244
Healing
2,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Drakesfell
Vulcan
9,513
2,678
0
600
11,184
4,686
0
4,205
6,979
31,110
0
L
Izanami
Epsilon76
Izanami
9,100
5,230
0
0
14,918
6,161
142
6,609
8,309
0
25,575
W
Hun Batz
Meckomane
Hun Batz
8,410
3,254
0
1,244
12,873
5,157
1,931
3,451
9,032
0
24,759
W
Chang'e
SheoKami
Chang'e
21,567
2,917
3,102
5,143
15,680
5,658
0
2,388
12,946
52,436
0
L
Guan Yu
StazFor2020
Guan Yu
15,906
3,703
191
1,426
20,152
20,489
0
10,913
9,239
0
23,431
W
Lancelot
UnNerfable
Lancelot
12,004
2,468
0
2,755
16,533
15,968
811
4,259
11,739
0
25,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
26,019
149
Minions Killed
115
7
Camps Cleared
5
751,481
Distance Traveled
656,610
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,304
639
63
5
2
215,613
1
L
Izanami
8,285
637
37
3
2
184,762
1
W
Hun Batz
9,660
743
39
3
4
225,133
6
W
Chang'e
10,838
834
81
6
1
237,739
1
L
Guan Yu
9,430
725
15
1
1
256,235
3
W
Lancelot
10,888
838
29
2
2
288,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role