Player Matchup

Cu Chulainn
Cu Chulainn
Masters
DRlLLZ
Cu Chulainn
Masters
Level 127
God Stats
43W - 16L
1,809 SR
Queue Stats
454W - 170L
2,185 MMR
Party 2
Achilles
Achilles
Masters
GrimyGremlin
Achilles
Masters
Level 64
God Stats
15W - 7L
1,894 SR
Queue Stats
276W - 81L
2,832 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
lilMMR
Baron Samedi
Masters
Level 63
God Stats
7W - 2L
2,029 SR
Queue Stats
263W - 63L
2,940 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 85
1,911 SR
2,652 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,764 SR
2,321 MMR
Bacchus
Bacchus
Masters
Fercucho
Bacchus
Masters
Level 145
God Stats
7W - 5L
1,693 SR
Queue Stats
182W - 139L
2,603 MMR
Party 1
Chiron
Chiron
Diamond II
Guns Ali
Chiron
Diamond II
Level 140
God Stats
33W - 19L
1,756 SR
Queue Stats
159W - 103L
2,103 MMR
Party 1
Chang'e
Chang'e
Diamond I
SERVILFIRE
Chang'e
Diamond I
Level 147
God Stats
9W - 2L
1,844 SR
Queue Stats
447W - 376L
2,257 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DRlLLZ
Cu Chulainn
18
5 / 5 / 11
13,576
646
21,089
26,912
34,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
GrimyGremlin
Achilles
20
9 / 2 / 7
14,541
692
28,545
29,185
41,717
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
lilMMR
Baron Samedi
18
4 / 4 / 10
13,904
662
21,348
18,120
23,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ah Muzen CabFenrirGuan YuBastetShiva

VS

Bans
AtlasOdinCabrakanHou YiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fercucho
Bacchus
18
2 / 7 / 6
14,199
676
11,933
28,605
44,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Guns Ali
Chiron
18
3 / 5 / 4
13,320
634
14,309
23,479
10,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SERVILFIRE
Chang'e
20
5 / 6 / 5
14,587
695
23,100
29,873
13,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
18
Kills
10
11
Deaths
18
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DRlLLZ
Cu Chulainn
5
5
11
2.1
L
Bacchus
Fercucho
Bacchus
2
7
6
0.71
W
Achilles
GrimyGremlin
Achilles
9
2
7
6.25
L
Chiron
Guns Ali
Chiron
3
5
4
1
L
Chang'e
SERVILFIRE
Chang'e
5
6
5
1.25
W
Baron Samedi
lilMMR
Baron Samedi
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,982
Damage
49,342
74,217
Taken
81,957
99,307
Mitigated
68,741
18,263
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DRlLLZ
Cu Chulainn
21,089
3,822
0
6,038
26,912
34,310
893
11,109
15,803
1,109
47,068
L
Bacchus
Fercucho
Bacchus
11,933
1,526
0
6,394
28,605
44,080
648
8,903
17,412
29,661
0
W
Achilles
GrimyGremlin
Achilles
28,545
8,804
0
2,923
29,185
41,717
1,365
13,231
15,954
102
61,369
L
Chiron
Guns Ali
Chiron
14,309
7,133
805
5,174
23,479
10,836
0
5,004
17,563
0
72,454
L
Chang'e
SERVILFIRE
Chang'e
23,100
1,977
2,579
8,698
29,873
13,825
0
6,944
21,457
67,073
0
W
Baron Samedi
lilMMR
Baron Samedi
21,348
2,209
4,099
5,203
18,120
23,280
480
11,081
7,039
60,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,021
Gold Earned
42,106
189
Minions Killed
206
11
Camps Cleared
5
1,089,602
Distance Traveled
1,027,555
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
13,576
646
49
2
3
375,715
3
L
Bacchus
14,199
676
29
1
1
348,012
4
W
Achilles
14,541
692
49
2
4
392,327
3
L
Chiron
13,320
634
103
5
3
324,001
0
L
Chang'e
14,587
695
74
4
1
355,542
4
W
Baron Samedi
13,904
662
91
4
4
321,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role