Player Matchup

Vulcan
Vulcan
AllllllTheWork
Vulcan
Level 120
God Stats
1W - 0L
1,449 SR
Queue Stats
6W - 4L
1,523 Elo+
Party 1
Skadi
Skadi
BuddStufff
Skadi
Level 112
God Stats
2W - 0L
1,603 SR
Queue Stats
2W - 2L
1,130 Elo+
Party 1
Geb
Geb
ChaoticRedTV
Geb
Level 17
God Stats
1W - 0L
1,268 SR
Queue Stats
5W - 0L
1,704 Elo+
Party 1
Team Averages
Level 83
1,440 SR
1,452 Elo+

VS

Team Averages
Level 68
1,306 SR
1,249 Elo+
Odin
Odin
Crummy Nsane
Odin
Level 28
God Stats
0W - 1L
1,475 SR
Queue Stats
1W - 4L
1,301 Elo+
Party 2
Da Ji
Da Ji
ICxKillaMyWay
Da Ji
Level 68
God Stats
2W - 8L
1,328 SR
Queue Stats
6W - 22L
1,193 Elo+
Party 2
Merlin
Merlin
Spectr1le
Merlin
Level 108
God Stats
1W - 5L
1,114 SR
Queue Stats
127W - 200L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,845
680
7,101
4,555
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
13
4 / 2 / 0
8,777
675
5,196
6,728
2,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 0 / 4
8,918
686
3,276
10,093
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
6,244
480
0
776
302
11
2 / 5 / 1
7,528
579
4,150
11,325
5,352
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Spectr1le
Merlin
15
0 / 0 / 2
8,516
655
5,675
6,532
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
5
Kills
2
3
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Skadi
4
2
0
2
W
0
0
4
2
L
0
0
0
0
L
2
5
1
0.5
L
Merlin
Spectr1le
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,573
Damage
9,825
21,376
Taken
18,633
15,571
Mitigated
8,772
1,445
Healing
610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,101
2,976
0
210
4,555
2,020
539
1,986
2,569
50,473
0
W
Skadi
5,196
1,458
0
50
6,728
2,909
1,404
1,270
5,458
0
20,297
W
3,276
196
0
1,185
10,093
10,642
333
2,786
7,307
10,998
0
L
0
0
0
0
776
302
0
776
0
0
0
L
4,150
1,425
0
324
11,325
5,352
0
6,316
5,009
0
14,052
L
Merlin
Spectr1le
Merlin
5,675
127
0
286
6,532
3,118
0
3,982
2,550
44,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,540
Gold Earned
22,288
126
Minions Killed
93
8
Camps Cleared
3
723,027
Distance Traveled
420,951
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,845
680
82
6
5
257,834
0
W
Skadi
8,777
675
36
3
3
235,603
3
W
Geb
8,918
686
8
1
0
229,590
3
L
Odin
6,244
480
0
0
0
430
0
L
Da Ji
7,528
579
15
1
3
210,327
4
L
Merlin
8,516
655
78
6
0
210,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role