Player Matchup

Guan Yu
Guan Yu
Masters
IGellerl
Guan Yu
Masters
Level 65
God Stats
5W - 1L
2,004 SR
Queue Stats
122W - 104L
2,273 MMR
Party 1
Ah Puch
Ah Puch
Masters
Kpieniadze
Ah Puch
Masters
Level 85
God Stats
2W - 1L
1,751 SR
Queue Stats
167W - 150L
2,227 MMR
Party 1
Shiva
Shiva
Diamond V
Τyler
Shiva
Diamond V
Level 49
God Stats
4W - 2L
1,676 SR
Queue Stats
142W - 93L
2,064 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 66
1,810 SR
2,188 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,595 SR
1,917 MMR
Set
Set
Diamond IV
Aizerns
Set
Diamond IV
Level 124
God Stats
2W - 2L
1,527 SR
Queue Stats
92W - 97L
2,216 MMR
Party 2
Chang'e
Chang'e
Platinum IV
Speedy ADHD
Chang'e
Platinum IV
Level 157
God Stats
0W - 1L
1,680 SR
Queue Stats
72W - 82L
1,840 MMR
Party 2
Kuzenbo
Kuzenbo
Gold I
Xangieff
Kuzenbo
Gold I
Level 109
God Stats
16W - 20L
1,578 SR
Queue Stats
201W - 233L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IGellerl
Guan Yu
16
6 / 1 / 10
11,337
756
16,471
14,282
18,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Kpieniadze
Ah Puch
18
9 / 2 / 6
12,415
828
19,610
13,110
6,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Τyler
Shiva
14
1 / 5 / 12
10,256
684
11,541
20,345
19,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabBaron SamediAtlasGanesha

VS

Bans
AchillesPoseidonAresCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
2 / 7 / 4
9,332
622
10,972
16,228
10,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Speedy ADHD
Chang'e
13
5 / 6 / 2
10,082
672
10,210
16,361
5,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Xangieff
Kuzenbo
13
1 / 3 / 6
9,867
658
9,915
19,964
28,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
16
Kills
8
8
Deaths
16
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Set
2
7
4
0.57
W
Guan Yu
IGellerl
Guan Yu
6
1
10
11
W
Ah Puch
Kpieniadze
Ah Puch
9
2
6
6
L
Chang'e
Speedy ADHD
Chang'e
5
6
2
1
L
Kuzenbo
Xangieff
Kuzenbo
1
3
6
1.33
W
Shiva
Τyler
Shiva
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,622
Damage
31,097
47,737
Taken
52,553
44,010
Mitigated
44,705
19,178
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
10,972
4,970
0
2,039
16,228
10,441
0
7,802
7,856
0
38,634
W
Guan Yu
IGellerl
Guan Yu
16,471
1,664
1,605
4,305
14,282
18,487
533
5,509
8,773
1,022
32,363
W
Ah Puch
Kpieniadze
Ah Puch
19,610
898
0
5,081
13,110
6,111
1,606
5,165
7,945
71,964
0
L
Chang'e
Speedy ADHD
Chang'e
10,210
541
1,936
4,549
16,361
5,581
0
5,334
10,127
25,891
0
L
Kuzenbo
Xangieff
Kuzenbo
9,915
4,542
324
3,721
19,964
28,683
0
7,253
11,395
23,296
0
W
Shiva
Τyler
Shiva
11,541
1,810
1,312
6,875
20,345
19,412
42
9,981
10,364
251
34,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,008
Gold Earned
29,281
186
Minions Killed
135
10
Camps Cleared
4
839,648
Distance Traveled
827,875
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,332
622
71
5
2
230,600
2
W
Guan Yu
11,337
756
27
2
2
291,104
2
W
Ah Puch
12,415
828
102
7
7
261,276
2
L
Chang'e
10,082
672
41
3
2
291,648
4
L
Kuzenbo
9,867
658
23
2
0
305,627
0
W
Shiva
10,256
684
57
4
1
287,268
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role